AudioEmitter
Emits audio streams into the world.
Memory category | Internal |
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Member index 7
Description
AudioEmitter emits audio streams into the world. It provides a single Input pin that can be connected to by one or more Wires. Any streams wired to an AudioEmitter get broadcasted into the world from the emitter's parent's position. If the parent is an Attachment, Camera, or PVInstance, the parent's world-position will be used. If the parent is not one of these classes, the AudioEmitter is effectively silent.
AudioEmitters are heard by AudioListeners in order to implement 3D spatialization.
History 16
- 637 Change ReturnType of GetInteractingListeners from Array to Objects
- 637 Change ReturnType of GetConnectedWires from Array to Objects
- 636 Change Security of GetInteractingListeners from RobloxScriptSecurity to None
- 625 Change Category of DistanceAttenuation from Data to Emission
- 620 Add SetDistanceAttenuation
- 620 Add GetDistanceAttenuation
- 620 Add DistanceAttenuation
- 618 Change Security of GetConnectedWires from PluginSecurity to None
- 607 Change Security of GetConnectedWires from RobloxScriptSecurity to PluginSecurity
- 597 Change MemoryCategory of AudioEmitter from Instances to Internal
- 593 Add GetInteractingListeners
- 593 Add GetConnectedWires
- 593 Add GetAudibilityFor
- 592 Change Category of AudioInteractionGroup from Data to Interactions
- 588 Add AudioInteractionGroup
- 588 Add AudioEmitter
Members 7
AudioInteractionGroup
Type | Default | |
---|---|---|
string |
If an AudioEmitter and an AudioListener share an interaction group, then the listener is capable of hearing the emitter.
Thread safety | ReadSafe |
---|---|
Category | Interactions |
Loaded/Saved | true |
History 2
- 592 Change Category of AudioInteractionGroup from Data to Interactions
- 588 Add AudioInteractionGroup
DistanceAttenuation
Type | Default | |
---|---|---|
BinaryString |
Represents a volume-over-distance curve that affects how loudly a AudioListener will hear the AudioEmitter, based on the distance between them.
This property is internal and can't be accessed by scripts; it exists to support replication. See SetDistanceAttenuation() for usage details.
Security | RobloxSecurity |
---|---|
Thread safety | ReadSafe |
Category | Emission |
Loaded/Saved | true |
History 2
- 625 Change Category of DistanceAttenuation from Data to Emission
- 620 Add DistanceAttenuation
GetAudibilityFor
Parameters (1) | ||
---|---|---|
listener | AudioListener | |
Returns (1) | ||
float |
Security | RobloxScriptSecurity |
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Thread safety | Unsafe |
History 1
- 593 Add GetAudibilityFor
GetConnectedWires
Parameters (1) | ||
---|---|---|
pin | string | |
Returns (1) | ||
Objects |
Thread safety | Unsafe |
---|
History 4
- 637 Change ReturnType of GetConnectedWires from Array to Objects
- 618 Change Security of GetConnectedWires from PluginSecurity to None
- 607 Change Security of GetConnectedWires from RobloxScriptSecurity to PluginSecurity
- 593 Add GetConnectedWires
GetDistanceAttenuation
Parameters (0) | ||
---|---|---|
No parameters. | ||
Returns (1) | ||
Dictionary |
Returns a table mapping distance to volume. Keys are numbers greater than or equal to 0, while values are numbers between 0 and 1 (inclusive) describing how volume attenuates over distance. This method returns an empty table if the default distance attenuation curve is being used.
Thread safety | Unsafe |
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History 1
GetInteractingListeners
Parameters (0) | ||
---|---|---|
No parameters. | ||
Returns (1) | ||
Objects |
Thread safety | Unsafe |
---|
History 3
- 637 Change ReturnType of GetInteractingListeners from Array to Objects
- 636 Change Security of GetInteractingListeners from RobloxScriptSecurity to None
- 593 Add GetInteractingListeners
SetDistanceAttenuation
Parameters (1) | ||
---|---|---|
curve | Dictionary | |
Returns (1) | ||
null |
Sets a volume-over-distance curve that affects how loudly a AudioListener will hear the AudioEmitter, based on the distance between them.
The curve is represented by a table mapping distance keys to volume values. Keys are expected to be unique numbers greater than or equal to 0, while values are expected to be numbers between 0 and 1 (inclusive). Tables containing up to 400 key-value pairs are supported.
The volume of the AudioEmitter from the perspective of a
AudioListener at a distance d
is determined by linearly
interpolating between the volume levels for the points on the curve whose
distance values are directly above and below d
. If there is either no
point below d
or no point above d
, the volume level of the other point
is chosen. Essentially, the curve is a sequence of points connected by
straight lines, and beyond its left and right endpoints the curve extends
outward infinitely at their respective volume levels.
If the table is empty or nil
, the AudioEmitter defaults to using
a distance attenuation curve determined by the inverse-square law.
Thread safety | Unsafe |
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