AudioPlayer
Used to play audio assets.
Memory category | Internal |
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Member index 17
Description
AudioPlayer is used to play audio assets. It provides a single Output pin which can be connected to other pins via Wires.
History 32
- 637 Change ReturnType of GetConnectedWires from Array to Objects
- 629 Add Volume
- 618 Change Security of GetConnectedWires from PluginSecurity to None
- 616 Add Looped
- 616 Add Ended
- 616 Add
- 607 Change Security of GetConnectedWires from RobloxScriptSecurity to PluginSecurity
- 597 Change MemoryCategory of AudioPlayer from Instances to Internal
- 593 Add GetConnectedWires
- 592 Change Category of TimePosition from Data to Playback
- 592 Change Category of TimeLength from Data to Asset
- 592 Change Category of PlaybackSpeed from Data to Playback
- 592 Change Category of PlaybackRegion from Data to Regions
- 592 Change Category of Looping from Data to Playback
- 592 Change Category of LoopRegion from Data to Regions
- 592 Change Category of IsReady from Data to Asset
- 592 Change Category of IsPlaying from Data to Playback
- 592 Change Category of AutoLoad from Data to Asset
- 592 Change Category of AssetId from Data to Asset
- 588 Add Stop
- 588 Add Play
- 588 Add TimePosition
- 588 Add TimeLength
- 588 Add PlaybackSpeed
- 588 Add PlaybackRegion
- 588 Add Looping
- 588 Add LoopRegion
- 588 Add IsReady
- 588 Add IsPlaying
- 588 Add AutoLoad
- 588 Add AssetId
- 588 Add AudioPlayer
Members 17
AssetId
Type | Default | |
---|---|---|
string |
The asset to be loaded into the AudioPlayer. If AutoLoad is true, the asset loads immediately once this property is assigned. When loading is complete, IsReady becomes true.
Thread safety | ReadSafe |
---|---|
Category | Asset |
Loaded/Saved | true |
AutoLoad
Type | Default | |
---|---|---|
bool | true |
Controls whether AssetId loads automatically once assigned. If false, the asset will load upon the first attempt to play.
Thread safety | ReadSafe |
---|---|
Category | Asset |
Loaded/Saved | true |
Ended
Parameters (0) | ||
---|---|---|
No parameters. |
Thread safety | Unsafe |
---|
GetConnectedWires
Parameters (1) | ||
---|---|---|
pin | string | |
Returns (1) | ||
Objects |
Thread safety | Unsafe |
---|
History 4
- 637 Change ReturnType of GetConnectedWires from Array to Objects
- 618 Change Security of GetConnectedWires from PluginSecurity to None
- 607 Change Security of GetConnectedWires from RobloxScriptSecurity to PluginSecurity
- 593 Add GetConnectedWires
IsPlaying
Type | Default | |
---|---|---|
bool | false |
Denotes whether this AudioPlayer is currently playing. This property is read-only, but replicates. To play and stop an AudioPlayer at runtime, use the Play() and Stop() methods.
Write security | RobloxSecurity |
---|---|
Thread safety | ReadSafe |
Category | Playback |
Loaded/Saved | false |
IsReady
Type | Default | |
---|---|---|
bool | false |
Denotes whether this AudioPlayer is loaded, buffered, and ready to play. Although uncommon, AudioPlayers may have their assets unloaded at runtime if there is extreme memory pressure, in which case IsReady will become false.
Thread safety | ReadSafe |
---|---|
Category | Asset |
Loaded/Saved | false/true |
LoopRegion
Type | Default | |
---|---|---|
NumberRange | 0 60000 |
A range, in seconds, denoting a desired loop start and loop end within the PlaybackRegion of this AudioPlayer.
If the LoopRegion minimum is greater than the PlaybackRegion minimum, the loop starts from the LoopRegion minimum.
If the LoopRegion minimum is less than the PlaybackRegion minimum, the loop starts from the PlaybackRegion minimum.
If the LoopRegion maximum is greater than the PlaybackRegion maximum, the loop ends at the PlaybackRegion maximum.
If the LoopRegion maximum is less than the PlaybackRegion maximum, the loop ends at exactly the LoopRegion maximum.
If the LoopRegion minimum equals the LoopRegion maximum, the AudioPlayer uses the PlaybackRegion property instead.
Thread safety | ReadSafe |
---|---|
Category | Regions |
Loaded/Saved | true |
History 2
- 592 Change Category of LoopRegion from Data to Regions
- 588 Add LoopRegion
Looped
Parameters (0) | ||
---|---|---|
No parameters. |
Thread safety | Unsafe |
---|
Looping
Type | Default | |
---|---|---|
bool | false |
Controls whether this AudioPlayer loops when exceeding the end of its TimeLength, LoopRegion, or PlaybackRegion.
Thread safety | ReadSafe |
---|---|
Category | Playback |
Loaded/Saved | true |
Play
Parameters (0) | ||
---|---|---|
No parameters. | ||
Returns (1) | ||
null |
Plays the AudioPlayer from wherever its TimePosition is. Replicates from server to client.
Thread safety | Unsafe |
---|
PlaybackRegion
Type | Default | |
---|---|---|
NumberRange | 0 60000 |
Range in seconds denoting a desired start time (minimum) and stop time (maximum) within the TimeLength.
If the PlaybackRegion minimum is greater than 0, the sound begins playing from the PlaybackRegion minimum time.
If the PlaybackRegion minimum is less than 0, the sound begins playing from 0.
If the PlaybackRegion maximum is greater than the TimeLength, the sound stops at TimeLength.
If the PlaybackRegion maximum is less than the TimeLength, the sound stops at exactly the PlaybackRegion maximum.
If the PlaybackRegion minimum equals the PlaybackRegion maximum, the sound plays in its entirety.
Thread safety | ReadSafe |
---|---|
Category | Regions |
Loaded/Saved | true |
History 2
- 592 Change Category of PlaybackRegion from Data to Regions
- 588 Add PlaybackRegion
PlaybackSpeed
Type | Default | |
---|---|---|
double | 1 |
Multiplier controlling how quickly the asset will be played, directly controlling its perceived pitch. Ranges from 0 to 20.
Thread safety | ReadSafe |
---|---|
Category | Playback |
Loaded/Saved | true |
History 2
- 592 Change Category of PlaybackSpeed from Data to Playback
- 588 Add PlaybackSpeed
Stop
Parameters (0) | ||
---|---|---|
No parameters. | ||
Returns (1) | ||
null |
Stops the AudioPlayer wherever its TimePosition is. Replicates from server to client.
Thread safety | Unsafe |
---|
TimeLength
Type | Default | |
---|---|---|
double | 0 |
Denotes the length of the loaded AssetId in seconds.
Thread safety | ReadSafe |
---|---|
Category | Asset |
Loaded/Saved | false/true |
History 2
- 592 Change Category of TimeLength from Data to Asset
- 588 Add TimeLength
TimePosition
Type | Default | |
---|---|---|
double | 0 |
Tracks and controls the current position of the playhead within the AssetId, in seconds.
Thread safety | ReadSafe |
---|---|
Category | Playback |
Loaded/Saved | true |
History 2
- 592 Change Category of TimePosition from Data to Playback
- 588 Add TimePosition
Volume
Type | Default | |
---|---|---|
float | 1 |
Volume level which is multiplied onto the output audio stream, controlling how loudly the asset will be played. Ranges from 0 to 3.
Thread safety | ReadSafe |
---|---|
Category | State |
Loaded/Saved | true |