Reference API Roblox

Engine API

Website

Related

Reference API Roblox

BloomEffect

Simulates the camera viewing a very bright light.

Member index 3

HistoryMember
553Intensity: float
553Size: float
553Threshold: float
inherited from PostEffect
553Enabled: bool
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553ClassName: string
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
553className: string
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
486GetChildren(): Objects
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
462GetPropertyChangedSignal(property: string): RBXScriptSignal
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsA(className: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
553children(): Objects
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
553getChildren(): Objects
462isA(className: string): bool
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462Changed(property: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)

Description

The BloomEffect simulates the camera viewing a very bright light. It causes brighter colors to glow, similar to applying the neon Material to everything, including the Sky. Multiple BloomEffect objects can be applied at once and they will compose their effects together.

Like other post-processing effects, BloomEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently depending on your Studio settings (see the Quality Level settings in RenderingPerformance).

For more details on this effect and others, see Post-Processing Effects.

History 13

Members 3

Intensity

TypeDefault
float0.400000006

Intensity determines how intensely the colors that bloom (determined by the Threshold) will additively blend with themselves. Higher values will produce brighter colors.

History 4

Size

TypeDefault
float24

Size determines the radius of the bloom effect in pixels in a similar manner to BlurEffect.Size. Larger values create a wider bloom effect, and a value of 0 will disable the bleed (but not the color adjustment).

History 4

  • 553 Change Default of Size from to 24
  • 486 Change ThreadSafety of Size from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of Size from to ReadOnly
  • 243 Add Size

Threshold

TypeDefault
float0.949999988

Threshold determines how bright a color can be before it blooms. If set to 1, only pure white colors will bloom. If set to 0, all colors will bloom.

History 4

Settings