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BodyForce

Applies a constant force to an object.

This class is deprecated. It exists only for backward compatibility, and should not be used for new work. VectorForce should be used instead.
Tags: [Deprecated]

Member index 2

HistoryMember
553Force: Vector3
553force: Vector3
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553ClassName: string
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
553className: string
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
486GetChildren(): Objects
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
462GetPropertyChangedSignal(property: string): RBXScriptSignal
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsA(className: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
553children(): Objects
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
553getChildren(): Objects
462isA(className: string): bool
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462Changed(property: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)

Description

The BodyForce object applies (or exerts) a force on the part to which it is parented. If the magnitude of such a force is great enough, parts can begin to accelerate. The force is determined by the BodyForce.Force property, and is defined on the three world axes.

A BodyForce alone cannot apply a torque (it cannot cause the parent to rotate on its own). To apply a force at a specific point (e.g. to apply torque for angular acceleration) or apply forces relative to the orientation of the part, use a BodyThrust instead.

History 13

Members 2

Force

TypeDefault
Vector30, 1, 0

The Force property determines the magnitude of force exerted on each axis, relative to the world.

History 4

force

TypeDefault
Vector30, 1, 0

A deprecated variant of BodyForce.Force that indicates the amount of force applied on each axis.

This property is deprecated. It exists only for backward compatibility, and should not be used for new work. Force should be used instead.
This property is not replicated. Its interface does not cross the network boundary.

History 6

  • 553 Change PreferredDescriptor of force from to Force
  • 553 Change Default of force from to Vector3(0, 1, 0)
  • 486 Change ThreadSafety of force from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of force from to ReadOnly
  • 213 Change Tags of force from [NotReplicated] to [NotReplicated, Deprecated]
  • 47 Add force
Tags: [NotReplicated, Deprecated]

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