Reference API Roblox

Engine API

Website

Related

Reference API Roblox

MemoryStoreService

Exposes methods to access specific primitives within MemoryStore.

This class is a service. It is a singleton that may be acquired with GetService.
Tags: [Service]

Member index 3

HistoryMember
591GetHashMap(name: string): MemoryStoreHashMap
483GetQueue(name: string, invisibilityTimeout: int = 30): MemoryStoreQueue
483GetSortedMap(name: string): MemoryStoreSortedMap
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553ClassName: string
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
553className: string
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
486GetChildren(): Objects
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
462GetPropertyChangedSignal(property: string): RBXScriptSignal
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsA(className: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
553children(): Objects
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
553getChildren(): Objects
462isA(className: string): bool
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462Changed(property: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)

Description

A top-level singleton class which exposes methods to access specific primitives within the MemoryStoreService. Use it for any data that rapidly changes that other servers can restore, such as global leaderboards, matchmaking queues, and auction houses.

For a more in-depth look, see Memory Stores. For the limits and quotas of the service, see Limits and Quotas.

History 8

Members 3

GetHashMap

Parameters (1)
namestring
Returns (1)
MemoryStoreHashMap

Returns a MemoryStoreHashMap instance for the provided name. The name is global within the game, so any place that uses the same name accesses the same hash map.

History 1

GetQueue

Parameters (2)Default
namestring
invisibilityTimeoutint30
Returns (1)
MemoryStoreQueue

Returns a MemoryStoreQueue instance for the provided name. The name is global within the game, thus any place that uses the same name accesses the same queue.

History 4

GetSortedMap

Parameters (1)
namestring
Returns (1)
MemoryStoreSortedMap

Returns a MemoryStoreSortedMap instance for the provided name. The name is global within the game, so any place that uses the same name accesses the same sorted map.

History 2

Settings