Reference API Roblox

Engine API

Website

Related

Reference API Roblox

NoCollisionConstraint

An instance used to prevent collisions between two specific parts.

Member index 3

HistoryMember
553Enabled: bool
553Part0: BasePart
553Part1: BasePart
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553ClassName: string
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
553className: string
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
486GetChildren(): Objects
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
462GetPropertyChangedSignal(property: string): RBXScriptSignal
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsA(className: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
553children(): Objects
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
553getChildren(): Objects
462isA(className: string): bool
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462Changed(property: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)

Description

The NoCollisionConstraint prevents collisions between two specific parts, but those parts may still register collisions with the rest of the world. Compared to collision groups, it provides a direct way to disable specific collisions, such as the wheel of a car scraping against the car's body.

The most common way to create this constraint is by selecting No Collision through Studio's Create menu in the Model tab.

Constraint picker indicated in Studio toolbar

Unlike most constraints, NoCollisionConstraint does not utilize any Attachments. Note that the tool acts differently based on how many parts are selected when the tool is activated:

OptionTool Behavior
No parts selectedThe next two parts that are clicked will be linked together. If the same part is clicked twice, no link will be created.
One part selectedThe next part that is clicked will be linked to the selected part.
Two parts selectedBoth selected parts will be linked together.

History 16

Members 3

Enabled

TypeDefault
booltrue

This property determines whether the two linked parts, Part0 and Part1, will collide with each other.

History 4

Part0

TypeDefault
BasePart

The second BasePart that the constraint connects.

History 4

Part1

TypeDefault
BasePart

The first BasePart that the constraint connects.

History 4

Settings