Part
A common type of BasePart that comes in different primitive shapes.
Memory category | PhysicsParts |
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Member index 3
Description
The Part object is a type of BasePart. It comes in five different primitive shapes: Ball, Block, Cylinder, Wedge, and CornerWedge.
History 8
Members 3
Shape
Type | Default | |
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PartType | Block |
The Shape property sets the overall shape of the object to one of a predetermined list of built-in shapes.
The PartType enum controls the shape value, and has five possible shapes:
Shape/Value | Description |
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Ball | A spherical shape, like a basketball. |
Cylinder | A rod-like shape, like a tin can. |
Block | The default, brick shape. |
Wedge | A wedge shape with a slope on one side. |
CornerWedge | A wedge shape with slopes on two sides. |
Note that MeshPart and solid modeling can be used to obtain completely custom part shapes.
This property is not replicated. Its interface does not cross the network boundary.
Thread safety | ReadSafe |
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Category | Part |
Loaded/Saved | true/false |