SelectionSphere
Renders a 3D sphere around its Adornee.
Memory category | Instances |
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Member index 3
Description
SelectionSphere is an object which renders a 3D sphere around its Adornee when it is a descendant of the Workspace or anywhere where GUI objects are rendered. The sphere's geometry consists of a ring/outline in addition to a surface. By default, only the outline is visible.
There are a few properties available to configure the appearance of the sphere. The outline can modified through the GuiBase3d.Color3 and GuiBase3d.Transparency properties. The surface can be modified through the SurfaceColor3 and SurfaceTransparency properties. Finally, rendering of the sphere can be toggled with the GuiBase3d.Visible property.
The SelectionSphere object does not capture any form of input; it is solely a visual effect. To capture simple pointer input on the adornee, consider using a ClickDetector.
History 15
- 553 Change Default of SurfaceTransparency from to 1
- 553 Change Default of SurfaceColor3 from to Color3(0.0509804, 0.411765, 0.67451)
- 553 Change PreferredDescriptor of from to SurfaceColor3
- 553 Change Default of from to
- 486 Change ThreadSafety of SurfaceTransparency from ReadOnly to ReadSafe
- 486 Change ThreadSafety of SurfaceColor3 from ReadOnly to ReadSafe
- 486 Change ThreadSafety of from ReadOnly to ReadSafe
- 462 Change ThreadSafety of SurfaceTransparency from to ReadOnly
- 462 Change ThreadSafety of SurfaceColor3 from to ReadOnly
- 462 Change ThreadSafety of from to ReadOnly
- 198 Add SurfaceColor3
- 198 Change Tags of from [NotReplicated] to [Hidden, NotReplicated, Deprecated]
- 192 Add SurfaceTransparency
- 192 Add
- 192 Add SelectionSphere
Members 3
SurfaceColor3
Type | Default | |
---|---|---|
Color3 | 0.0509804, 0.411765, 0.67451 |
SurfaceColor3 determines the color of the SelectionSphere's surface.
See also:
- SurfaceTransparency, which controls the transparency of the surface. You may need to adjust this property in order to see changes to SurfaceColor3.
- GuiBase3d.Color, a property of the superclass GuiBase3d which controls the color of the outline rather than the surface faces
Thread safety | ReadSafe |
---|---|
Category | Appearance |
Loaded/Saved | true |
History 4
- 553 Change Default of SurfaceColor3 from to Color3(0.0509804, 0.411765, 0.67451)
- 486 Change ThreadSafety of SurfaceColor3 from ReadOnly to ReadSafe
- 462 Change ThreadSafety of SurfaceColor3 from to ReadOnly
- 198 Add SurfaceColor3
SurfaceTransparency
Type | Default | |
---|---|---|
float | 1 |
SurfaceTransparency determines the transparency of the SelectionSphere's surface, similar to the way BasePart.Transparency works. By default, this property is 1, which causes the surface to not be visible.
See also:
- SurfaceColor3, which controls the color of the surface.
- GuiBase3d.Transparency, a property of the superclass GuiBase3d which controls the transparency of the outline rather than the surface
Thread safety | ReadSafe |
---|---|
Category | Appearance |
Loaded/Saved | true |
History 4
- 553 Change Default of SurfaceTransparency from to 1
- 486 Change ThreadSafety of SurfaceTransparency from ReadOnly to ReadSafe
- 462 Change ThreadSafety of SurfaceTransparency from to ReadOnly
- 192 Add SurfaceTransparency