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Technology

Enum used by Lighting.Technology to represent the different lighting systems available for rendering the 3D world.

Items 6

HistoryNameValueDescription
598Voxel1

Uses a 4×4×4 voxel map for light and shadow calculation.

598Compatibility2

Simulates the removed legacy technology and is now deprecated. To achieve a similar look, use Voxel Lighting and add a ColorGradingEffect post‑processing effect set to the Retro preset.

402ShadowMap3

Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources.

598Future4

Features the most advanced technology for high-fidelity lighting and shadows.

598Legacy0
641Unified5

Description

This enum represents the different lighting systems available for rendering the 3D world. It is used by the Lighting.Technology property.

Note that Lighting.Technology has been superseded by LightingStyle which determines the artistic intent behind lighting, and PrioritizeLightingQuality which indicates whether you prefer lighting/shading quality or view distance to scale down first.

History 18

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