Technology
Enum used by Lighting.Technology to represent the different lighting systems available for rendering the 3D world.
Items 6
History | Name | Value | Description | |
---|---|---|---|---|
598 | Voxel | 1 | Uses a 4×4×4 voxel map for light and shadow calculation. | |
598 | Compatibility | 2 | Simulates the removed legacy technology and is now deprecated. To achieve
a similar look, use | |
402 | ShadowMap | 3 | Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources. | |
598 | Future | 4 | Features the most advanced technology for high-fidelity lighting and shadows. | |
598 | Legacy | 0 | ||
641 | Unified | 5 |
Description
This enum represents the different lighting systems available for rendering the 3D world. It is used by the Lighting.Technology property.
Note that Lighting.Technology has been superseded by LightingStyle which determines the artistic intent behind lighting, and PrioritizeLightingQuality which indicates whether you prefer lighting/shading quality or view distance to scale down first.
History 18
- 641 Add Unified
- 598 Change Index of Voxel from 1 to 0
- 598 Change Index of Legacy from 3 to 4
- 598 Change Index of Future from 4 to 3
- 598 Change Index of Compatibility from 0 to 1
- 524 Change Tags of Future from [Deprecated] to []
- 437 Add Future
- 402 Change Index of ShadowMap from 3 to 2
- 402 Change Tags of Legacy from [] to [Deprecated]
- 402 Change Index of Legacy from 0 to 3
- 402 Change Tags of Compatibility from [Deprecated] to []
- 402 Change Index of Compatibility from 2 to 0
- 397 Change Tags of ShadowMap from [Deprecated] to []
- 380 Add ShadowMap
- 373 Add Compatibility
- 355 Add Voxel
- 355 Add Legacy
- 355 Add Technology