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Accessory

An item that a Character can wear.

Member index 1

HistoryMember
599AccessoryType: AccessoryType
inherited from Accoutrement
553AttachmentPoint: CFrame
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553ClassName: string
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
553className: string
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
486GetChildren(): Objects
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
462GetPropertyChangedSignal(property: string): RBXScriptSignal
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsA(className: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
553children(): Objects
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
553getChildren(): Objects
462isA(className: string): bool
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462Changed(property: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)

Description

The Accessory Instance is the parent Instance of all accessories (regardless of their specific accessory type). It typically has a child Handle with a child Attachment and a WrapLayer in the case of Layered Clothing.

The Accessory class is the successor to the legacy Hat system. It's cross-compatible with both the legacy R6 character system and the new R15 character system.

If you insert an Attachment into the Accessory's Handle with the same name as an Attachment in one of the character's limbs, they connect and ignore properties inherited from the Accoutrement class. Otherwise, the Accessory functions identically to a Hat.

Note: If there are two matching Attachments, the resulting Weld is a child of the Accessory's Handle. This differs from the legacy behavior of Hats where the Weld is always a child of the Head of the character.

History 5

Members 1

AccessoryType

TypeDefault
AccessoryTypeUnknown

Specifies the AccessoryType of the Accessory. Is AccessoryType.Unknown unless you equip the Accessory through the player spawning process or Humanoid:ApplyDescription(). If available on the Marketplace, you can set AccessoryType to categorize the Accessory item (for example, "Hat" or "Face").

History 4

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