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AlignOrientation

Constraint which applies torque to align two attachments, or to align one attachment with a goal orientation.

Member index 12

HistoryMember
603AlignType: AlignType
553CFrame: CFrame
588LookAtPosition: Vector3
553MaxAngularVelocity: float
553MaxTorque: float
553Mode: OrientationAlignmentMode
553PrimaryAxis: Vector3
553PrimaryAxisOnly: bool
553ReactionTorqueEnabled: bool
553Responsiveness: float
553RigidityEnabled: bool
553SecondaryAxis: Vector3
inherited from Constraint
553Active: bool
553Attachment0: Attachment
553Attachment1: Attachment
553Color: BrickColor
553Enabled: bool
553Visible: bool
604GetDebugAppliedForce(bodyId: int): Vector3
604GetDebugAppliedTorque(bodyId: int): Vector3
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Removed member index 1

HistoryMember
495CoordindateFrame: CFrame

Description

The AlignOrientation constraint applies torque to align two attachments, or to align one attachment with a goal orientation. As indicated by the name, it only affects the orientation of the attachments, not their position (to align attachments positionally, see AlignPosition).

Torque created by AlignOrientation is applied about the center of mass of the parent of the attachments, or the center of mass of parts rigidly connected to the parents.

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Affected Axes

The axes affected by torque are controlled through the constraint's AlignType property. When set to PrimaryAxisParallel, PrimaryAxisPerpendicular or PrimaryAxisLookAt, torque will only occur when the primary axes become misaligned. Otherwise, the constraint will apply torque about all 3 axes to achieve alignment.

Reactionary Torque

By default, the constraint only applies torque to Attachment0 while Attachment1 remains unaffected. If desired, torque can be applied to both attachments in equal and opposite directions by enabling ReactionTorqueEnabled.

Torque Magnitude

You can configure this constraint to apply the maximum torque that constraints allow through the RigidityEnabled property. When true, the physics solver reacts as quickly as possible to complete the alignment. When false, the torque is determined by MaxTorque, MaxAngularVelocity, and Responsiveness.

Attachment Mode

This constraint can use either one or two attachments in calculating its goal. See Mode for details.

History 50

Members 12

AlignType

TypeDefault
AlignTypeAllAxes

Specifies the desired relationship between the primary axes of Attachment0 and the goal. Available options are AllAxes, PrimaryAxisParallel, PrimaryAxisPerpendicular, and PrimaryAxisLookAt. The constraint will attempt to maintain the specified relationship, as given by the AlignType, by applying torques onto the relevant axes.

History 5

CFrame

TypeDefault
CFrame

The CFrame orientation (translation component ignored) with which the constraint will attempt to match the orientation of Attachment0. Only used when Mode is set to OneAttachment.

History 2

LookAtPosition

TypeDefault
Vector30, 0, 0

A Vector3 world space location toward which the primary axis will attempt to align. This is only active when AlignType is set to PrimaryAxisLookAt and Mode is set to OneAttachment.

This property is not replicated. Its interface does not cross the network boundary.

History 1

Tags: [NotReplicated]

MaxAngularVelocity

TypeDefault
floatINF

Maximum angular velocity the constraint can use to reach its goal. Only used if RigidityEnabled is false.

Note that MaxAngularVelocity, as well as MaxTorque, are caps to the angular velocity and torque respectively. The actual scale is determined by Responsiveness.

History 4

MaxTorque

TypeDefault
float10000

Maximum torque the constraint can use to reach its goal. Only used if RigidityEnabled is false.

Note that MaxTorque, as well as MaxAngularVelocity, are caps to the torque and angular velocity respectively. The actual scale is determined by Responsiveness.

History 4

Mode

TypeDefault
OrientationAlignmentModeTwoAttachment

Whether the constraint uses one or two attachments in calculating its goal. By default, this is TwoAttachment, meaning that the constraint attempts to match the orientation of Attachment0 with the orientation of Attachment1, disregarding CFrame, PrimaryAxis, and SecondaryAxis.

If set to OneAttachment, the constraint disregards Attachment1 and attempts to match the orientation of Attachment0 with the orientation of CFrame, or match the attachment's Axis and SecondaryAxis with the constraint's PrimaryAxis and SecondaryAxis properties respectively.

History 2

PrimaryAxis

TypeDefault
Vector31, 0, 0

The direction of the goal's X axis, represented as a unit Vector3. Only used when Mode is OneAttachment.

This property is not replicated. Its interface does not cross the network boundary.

History 5

Tags: [NotReplicated]

PrimaryAxisOnly

TypeDefault
boolfalse

Determines how the constraint's axes are affected by torque. If false (default), the constraint will apply torque about all 3 axes to achieve alignment. If true, torque will only occur when the primary axes become misaligned.

Enabling PrimaryAxisOnly also enables the AlignType property.

History 4

ReactionTorqueEnabled

TypeDefault
boolfalse

If false (default), the constraint only applies torque to Attachment0 while Attachment1 remains unaffected. If true, the constraint applies torque to both attachments in equal and opposite directions.

History 4

Responsiveness

TypeDefault
float10

Controls how quickly the constraint reaches its goal. Higher values cause the attachment(s) to align more rapidly. Value can be between 5 and 200.

History 4

RigidityEnabled

TypeDefault
boolfalse

Whether torque is dependent on other properties, or if the physics solver reacts as quickly as possible to complete the alignment. If false (default), the torque is determined by MaxTorque, MaxAngularVelocity, and Responsiveness. If true, the physics solver reacts as quickly as possible to complete the alignment.

History 4

SecondaryAxis

TypeDefault
Vector30, 1, 0

The direction of the goal's Y axis, represented as a unit Vector3. Only used when Mode is OneAttachment.

This property is not replicated. Its interface does not cross the network boundary.

History 5

Tags: [NotReplicated]

Removed members 1

CoordindateFrame

TypeDefault
CFrame

History 2

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