It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
AnimationPlayedCoreScript
History 1
AnimationStreamTrackPlayed
History 1
Given the current set of AnimationTracks playing,
and their current times and play speeds, compute relative velocities
between the parts and apply them to Motor6D.Part1 (the part which
Animator considers the "child" part). These relative velocity
calculations and assignments happen in the order provided.
This method doesn't apply velocities for a given joint if both of the
joint's parts are currently part of the same assembly, for example, if
they are still connected directly or indirectly by Motors or Welds.
This method doesn't disable or remove the joints for you. You must disable
or otherwise remove the rigid joints from the assembly before calling this
method.
The given Motor6Ds are not required to be descendants of the
DataModel. Removing the joints from the DataModel before
calling this method is supported.
History 3
Its interface does not cross the network boundary.
Its value can be read, but it cannot be modified.
History 2
Tags: [ReadOnly, NotReplicated]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
GetPlayingAnimationTracks
| Parameters (0) |
|---|
| No parameters. |
| Returns (1) |
|---|
| Array |
History 2
GetPlayingAnimationTracksCoreScript
| Parameters (0) |
|---|
| No parameters. |
| Returns (1) |
|---|
| Array |
History 1
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
This function loads the given Animation onto this
Animator, returning a playable AnimationTrack. When called
on an Animator within models that the client has network ownership
of, for example the local player's character or from
BasePart:SetNetworkOwner(), this function also loads the animation
for the server as well.
Note that the Animator must be in the Workspace before
making a call to LoadAnimation() or else it will be unable to retrieve
the AnimationClipProvider service and throw an error.
You should use this function directly instead of the similarly-named
Humanoid:LoadAnimation() and
AnimationController:LoadAnimation() functions. These are
deprecated proxies of this function which also create an Animator
if one does not exist; this can cause replication issues if you are not
careful.
Loading an Animation on Client or Server
In order for AnimationTracks to replicate
correctly, it's important to know when they should be loaded on the client
or on the server:
If an Animator is a descendant of a Humanoid or
AnimationController in a player's Player.Character,
animations started on that player's client will be replicated to the
server and other clients.
If the Animator is not a descendant of a player character,
its animations must be loaded and started on the server to replicate.
The Animator object must be initially created on the server and
replicated to clients for animation replication to work at all. If an
Animator is created locally, then
AnimationTracks loaded with that Animator
will not replicate.
History 4
LoadStreamAnimationForSelfieView_deprecated
History 1
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It is not meant to be used, and may have unresolved issues.
History 2
- 645
Change Parameters of OnCombinedUpdate
from
(animation: Content, playState: bool, fadeTime: float, weight: float, speed: float, timePosition: float, priority: AnimationPriority, looping: bool, valuesUpdated: int)
to
(animation: ContentId, playState: bool, fadeTime: float, weight: float, speed: float, timePosition: float, priority: AnimationPriority, looping: bool, valuesUpdated: int)
- 617
Add OnCombinedUpdate
Tags: [Hidden]
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
RegisterEvaluationParallelCallback
History 1
| Type | Default |
|---|
| CFrame | 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 |
Its interface does not cross the network boundary.
Its value can be read, but it cannot be modified.
It is not visible in Studio's object browser.
History 4
- 705
Change Default of RootMotion
from
to
CFrame(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- 705
Change Default of RootMotion
from
CFrame(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
to
- 702
Change Default of RootMotion
from
to
CFrame(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- 596
Add RootMotion
Tags: [ReadOnly, NotReplicated, NotBrowsable]
Its interface does not cross the network boundary.
Its value can be read, but it cannot be modified.
It is not visible in Studio's object browser.
History 1
Tags: [ReadOnly, NotReplicated, NotBrowsable]
Increments the AnimationTrack.TimePosition of all playing
AnimationTracks that are loaded onto the
Animator, applying the offsets to the model associated with the
Animator. For use in the command bar or by plugins only.
The deltaTime parameter determines the number of seconds to increment on
the animation's progress. Typically this function will be called in a loop
to preview the length of an animation (see example).
Note that once animations have stopped playing, the model's joints will
need to be manually reset to their original positions (see example).
This function is used to simulate playback of Animations
when the game isn't running. This allows animations to be previewed
without the consequences of running the game, such as scripts executing.
If the function is called while the game is running, or by
Scripts or LocalScripts, it will return
an error.
Developers designing their own custom animation editors are advised to use
this function to preview animations, as it is the method the official
Roblox Animation Editor plugin uses.
History 3
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]