It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
AnimationPlayedCoreScript
History 1
AnimationStreamTrackPlayed
History 1
Given the current set of AnimationTracks playing
and their current times and play speeds, this method computes relative
velocities between the parts and applies them to Motor6D.Part1
(the part which Animator considers the "child" part). These relative
velocity calculations and assignments happen in the order provided.
This method doesn't apply velocities for a given joint if both of the
joint's parts are currently part of the same assembly; for example, if
they are still connected directly or indirectly by motors or welds.
Note that this method doesn't disable or remove the joints for you. You
must disable or otherwise remove the rigid joints from the assembly before
calling this method.
The given Motor6Ds are not required to be descendants of
the DataModel. Removing the joints from the DataModel
before calling this method is supported.
History 3
Its interface does not cross the network boundary.
Its value can be read, but it cannot be modified.
History 2
Tags: [ReadOnly, NotReplicated]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
GetPlayingAnimationTracks
| Parameters (0) |
|---|
| No parameters. |
| Returns (1) |
|---|
| Array |
History 2
GetPlayingAnimationTracksCoreScript
| Parameters (0) |
|---|
| No parameters. |
| Returns (1) |
|---|
| Array |
History 1
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
This method loads the given Animation onto this Animator,
returning a playable AnimationTrack. When called on an Animator
within models that the client has network ownership of, for example the
local player's character or from BasePart:SetNetworkOwner(), this
method also loads the animation for the server as well.
Note that the Animator must be in the Workspace before making a
call to LoadAnimation() or else it will be unable to retrieve the
AnimationClipProvider service and throw an error.
Warning
Do not use LoadAnimation() in an attempt to retrieve an existing
track. Calling LoadAnimation() always creates a new
AnimationTrack instance which may impact game performance if
overused. Instead, use
GetTrackByAnimationId() when you
need to look up a track that was already loaded.
Loading an Animation on Client or Server
In order for AnimationTracks to replicate
correctly, it's important to know when they should be loaded on the client
or on the server:
If an Animator is a descendant of a Humanoid or
AnimationController in a player's Player.Character,
animations started on that player's client will be replicated to the
server and other clients.
If the Animator is not a descendant of a player character, its
animations must be loaded and started on the server to replicate.
The Animator object must be initially created on the server and
replicated to clients for animation replication to work at all. If an
Animator is created locally, then AnimationTracks
loaded with that Animator will not replicate.
History 4
LoadStreamAnimationForSelfieView_deprecated
History 1
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It is not meant to be used, and may have unresolved issues.
History 2
- 645
Change Parameters of OnCombinedUpdate
from
(animation: Content, playState: bool, fadeTime: float, weight: float, speed: float, timePosition: float, priority: AnimationPriority, looping: bool, valuesUpdated: int)
to
(animation: ContentId, playState: bool, fadeTime: float, weight: float, speed: float, timePosition: float, priority: AnimationPriority, looping: bool, valuesUpdated: int)
- 617
Add OnCombinedUpdate
Tags: [Hidden]
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
RegisterEvaluationParallelCallback
History 1
| Type | Default |
|---|
| CFrame | 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 |
Its interface does not cross the network boundary.
Its value can be read, but it cannot be modified.
It is not visible in Studio's object browser.
History 4
- 705
Change Default of RootMotion
from
to
CFrame(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- 705
Change Default of RootMotion
from
CFrame(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
to
- 702
Change Default of RootMotion
from
to
CFrame(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- 596
Add RootMotion
Tags: [ReadOnly, NotReplicated, NotBrowsable]
Its interface does not cross the network boundary.
Its value can be read, but it cannot be modified.
It is not visible in Studio's object browser.
History 1
Tags: [ReadOnly, NotReplicated, NotBrowsable]
Increments the AnimationTrack.TimePosition of all playing
AnimationTracks that are loaded onto the
Animator, applying the offsets to the model associated with the
Animator. For use in the command bar or by plugins only.
The deltaTime parameter determines the number of seconds to increment on
the animation's progress. Typically this method will be called in a loop
to preview the length of an animation (see example).
Note that once animations have stopped playing, the model's joints will
need to be manually reset to their original positions (see example).
History 3
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]
It cannot be accessed by script code.
It is not meant to be used, and may have unresolved issues.
History 1
Tags: [Hidden, NotScriptable]