Reference API Roblox

Engine API

Website

Related

Reference API Roblox

AudioReverb

Reverberates audio streams.

Member index 15

HistoryMember
628Bypass: bool
592DecayRatio: float
592DecayTime: float
592Density: float
592Diffusion: float
592DryLevel: float
592EarlyDelayTime: float
592HighCutFrequency: float
592LateDelayTime: float
592LowShelfFrequency: float
636LowShelfGain: float
592ReferenceFrequency: float
592WetLevel: float
648GetConnectedWires(pin: string): Instances
652WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance)
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

AudioReverb reverberates audio streams, modeling the natural echoes of a room or enclosed space. It provides one Input pin and one Output pin which can be connected to/from by Wires.

History 34

Members 15

Bypass

TypeDefault
boolfalse

If true, audio streams are passed-through unaffected by this effect.

History 1

DecayRatio

TypeDefault
float0.5

A ratio of high frequency decay time to total decay time, where high frequencies are determined to be anything above ReferenceFrequency, in hertz. Ranges from 0.1 to 1.

History 2

DecayTime

TypeDefault
float1.5

Time, in seconds, that it will take for the reverb to fully decay. Ranges from 0.1 to 20.

History 2

Density

TypeDefault
float1

A number controlling how many reflections are generated. Ranges from 0 to 1.

History 2

Diffusion

TypeDefault
float1

A number controlling how smooth and reflective the reverb's simulated surfaces are. Ranges from 0 to 1.

History 2

DryLevel

TypeDefault
float0

Gain level, in decibels, determining how loud the original, unaltered audio stream will be. Ranges from -80 to 20.

History 2

EarlyDelayTime

TypeDefault
float0.0199999996

Time, in seconds, before any reverberation begins. Ranges from 0 to 0.3.

History 2

GetConnectedWires

Parameters (1)
pinstring
Returns (1)
Instances

Returns an array of Wires that are connected to the specified pin. AudioReverb has one "Input" pin and one "Output" pin.

History 5

HighCutFrequency

TypeDefault
float20000

Frequency, in hertz, which acts as a cutoff for a low-pass filter. Any audio that has a higher frequency than this is excluded from the reverb. Ranges from 20 to 20,000.

History 2

LateDelayTime

TypeDefault
float0.0399999991

Time in seconds, following early delays, before diffuse reverberations begin. Ranges from 0 to 0.1.

History 2

LowShelfFrequency

TypeDefault
float250

Frequency, in hertz, below which audio can be boosted or reduced in the reverb via LowShelfGain. Ranges from 20 to 20,000.

History 2

LowShelfGain

TypeDefault
float0

Gain level, in decibels, that controls the presence of low frequency content in the reverb. Ranges from -36 to 12.

History 2

ReferenceFrequency

TypeDefault
float5000

Frequency, in hertz, that separates low frequency decay speeds from high frequency decay speeds. This is used by DecayRatio to determine whether low or high frequencies decay faster. Ranges from 20 to 20,000.

History 2

WetLevel

TypeDefault
float-6

Gain level, in decibels, determining how loud the reverberated stream will be. Ranges from -80 to 20.

History 2

WiringChanged

Parameters (4)
connectedbool
pinstring
wireWire
instanceInstance

Event that fires after a Wire becomes connected or disconnected, and that Wire is now or was previously connected to a pin on the AudioReverb and to some other wirable instance.

History 1

Settings