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Reference API Roblox

BlockMesh

The BlockMesh object applies a 'brick' mesh to the BasePart it is parented to. It behaves identically to a SpecialMesh with SpecialMesh.MeshType set to 'Brick'.

Member index 0

HistoryMember
No members defined by BlockMesh.
inherited from BevelMesh
inherited from DataModelMesh
731Offset: Vector3
731Scale: Vector3
731VertexColor: Vector3
inherited from Instance
731Archivable: bool
731Capabilities: SecurityCapabilities
731IsInSandbox: bool
731Name: string
731Parent: Instance
731PredictionMode: PredictionMode
731Sandboxed: bool
731UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
731children(): Instances
731clone(): Instance
731destroy(): null
731findFirstChild(name: string, recursive: bool = false): Instance
731getChildren(): Instances
731isDescendantOf(ancestor: Instance): bool
731remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
731childAdded(child: Instance)
inherited from Object
731ClassName: string
731className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
731isA(className: string): bool
647Changed(property: string)

Description

The BlockMesh object applies a 'brick' mesh to the BasePart it is parented to. It behaves identically to a SpecialMesh with SpecialMesh.MeshType set to 'brick'.

What does a BlockMesh do?

A BlockMesh gives the BasePart it was applied to a brick shaped mesh. It is identical in appearance to a standard Roblox Part.

The dimensions of the mesh will scale linearly in all directions with BasePart.Size, this means a part containing a BlockMesh can be resized the same way as any other part.

The additional functionality a BlockMesh brings however, is the ability to set the DataModelMesh.Scale and DataModelMesh.Offset properties. These allow the position and dimensions of the mesh that is displayed to be changed without changing the BasePart.Position or BasePart.Size of the BasePart the mesh is parented to.

Note as the BlockMesh object does not include a texture the DataModelMesh.VertexColor property does not do anything.

History 5

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