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Reference API Roblox

BlockMesh

The BlockMesh object applies a 'brick' mesh to the BasePart it is parented to. It behaves identically to a SpecialMesh with SpecialMesh.MeshType set to 'Brick'.

Member index 0

HistoryMember
No members defined by BlockMesh.
inherited from BevelMesh
inherited from DataModelMesh
553Offset: Vector3
553Scale: Vector3
553VertexColor: Vector3
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553ClassName: string
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
553className: string
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
486GetChildren(): Objects
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
462GetPropertyChangedSignal(property: string): RBXScriptSignal
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsA(className: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
553children(): Objects
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
553getChildren(): Objects
462isA(className: string): bool
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462Changed(property: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)

Description

The BlockMesh object applies a 'brick' mesh to the BasePart it is parented to. It behaves identically to a SpecialMesh with SpecialMesh.MeshType set to 'brick'.

What does a BlockMesh do?

A BlockMesh gives the BasePart it was applied to a brick shaped mesh. It is identical in appearance to a standard Roblox Part.

The dimensions of the mesh will scale linearly in all directions with BasePart.Size, this means a part containing a BlockMesh can be resized the same way as any other part.

The additional functionality a BlockMesh brings however, is the ability to set the DataModelMesh.Scale and DataModelMesh.Offset properties. These allow the position and dimensions of the mesh that is displayed to be changed without changing the BasePart.Position or BasePart.Size of the BasePart the mesh is parented to.

Note as the BlockMesh object does not include a texture the DataModelMesh.VertexColor property does not do anything.

History 4

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