BlurEffect
Applies a blur to the entire game world.
Memory category | Instances |
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Member index 1
Description
The BlurEffect applies a Gaussian blur to the entire rendered game world. The strength of the blur is controlled by the BlurEffect.Size. Only one BlurEffect can be applied at once (the instance with the greatest Size takes priority).
Like other post-processing effects, BlurEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently on low-end devices and/or depending on your Studio settings (see the Quality Level settings in Rendering → Performance).
For more details on this effect and others, see Post-Processing Effects.
History 5
Members 1
Size
Type | Default | |
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float | 24 |
Size controls the blur radius, measured in pixels. The larger the size, the blurrier the screen will become.
Thread safety | ReadSafe |
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Category | State |
Loaded/Saved | true |