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BodyPosition

Applies a force to maintain a constant position.

This class is deprecated. It exists only for backward compatibility, and should not be used for new work. AlignPosition should be used instead.
Tags: [Deprecated]

Member index 9

HistoryMember
553D: float
553MaxForce: Vector3
553P: float
553Position: Vector3
553maxForce: Vector3
553position: Vector3
462GetLastForce(): Vector3
553lastForce(): Vector3
462ReachedTarget()
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
486GetChildren(): Objects
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
553children(): Objects
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
553getChildren(): Objects
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
647isA(className: string): bool
647Changed(property: string)

Description

The BodyPosition object applies a force on a BasePart such that it will maintain a constant position in the world. The Position property, not to be confused with BasePart.Position, controls the target world position. This is the translational counterpart to a BodyGyro. If you need further control on a force applied to an object, consider using a BodyForce or BodyThrust instead.

The strength of the force applied by this object is controlled by several factors, namely the distance to the goal position: the force is stronger when farther away from the goal. This is amplified by P (power). The present velocity will also dampen the force applied by this object, and this is amplified by D (dampening). The resulting force is then capped by MaxForce. Note the force applied on the part to achieve the goal position may vary on a per-axis basis.

History 39

Members 9

D

TypeDefault
float1250

The D property determines how much dampening will be applied to the force used toward reaching the goal Position. When the part approaches the goal position it needs to decelerate, otherwise it will move past the goal and have to stop and re-accelerate back toward the goal. This is often creates undesirable rubber-banding effect, so applying dampening using this property is how that effect is avoided. The higher this value is set, the greater the dampening curve becomes, or the slower the part will approach the goal position.

History 4

  • 553 Change Default of D from to 1250
  • 486 Change ThreadSafety of D from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of D from to ReadOnly
  • 47 Add D

GetLastForce

Parameters (0)
No parameters.
Returns (1)
Vector3

This function returns the last force in the object.

History 2

MaxForce

TypeDefault
Vector34000, 4000, 4000

The MaxForce property determines the limit on the amount of force that may be applied on each axis in reaching the goal Position. If a part isn't moving, consider increasing this value (also check that it is not Anchored or attached to any anchored parts).

History 4

P

TypeDefault
float10000

The P property determines how much power is used while applying force in order to reach the goal Position. The higher this value, the more power will be used and the faster it will be used. The force the BodyPosition exerts increases as the difference between the part's current position and the goal position increases. This property is multiplied to this force to either amplify or diminish it.

History 4

  • 553 Change Default of P from to 10000
  • 486 Change ThreadSafety of P from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of P from to ReadOnly
  • 47 Add P

Position

TypeDefault
Vector30, 50, 0

The Position property determines the goal position towards which the BodyPosition will apply force.

History 4

ReachedTarget

Parameters (0)
No parameters.

Fired when the Parent of the BodyPosition reaches the desired BodyPosition.Position (within .1 studs). Once this event fires it will not fire again until BodyPosition.Position is updated.

History 2

lastForce

Parameters (0)
No parameters.
Returns (1)
Vector3

The lastForce function returns the last force in the object.

This function is deprecated. It exists only for backward compatibility, and should not be used for new work. GetLastForce should be used instead.

History 4

Tags: [Deprecated]

maxForce

TypeDefault
Vector34000, 4000, 4000
This property is deprecated. It exists only for backward compatibility, and should not be used for new work. MaxForce should be used instead.
This property is not replicated. Its interface does not cross the network boundary.

History 6

Tags: [NotReplicated, Deprecated]

position

TypeDefault
Vector30, 50, 0
This property is deprecated. It exists only for backward compatibility, and should not be used for new work. Position should be used instead.
This property is not replicated. Its interface does not cross the network boundary.

History 6

Tags: [NotReplicated, Deprecated]

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