BodyThrust
Applies a constant force to an object at a specific point.
Memory category | Instances |
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Member index 4
Description
The BodyThrust object applies (or exerts) a force relative to the part to which it is parented at a specific location. It behaves similar to a BodyForce, except that this object's force applies at a specific point (BodyThrust.Location), allowing you to exert a [torque][1] (rotational force). To apply a force dynamically so that a part maintains a constant angular velocity, use a BodyAngularVelocity instead. To apply a force dynamically so that a part maintains a constant orientation (angular position), use a BodyGyro.
History 23
- 553 Change PreferredDescriptor of location from to Location
- 553 Change Default of location from to Vector3(0, 0, 0)
- 553 Change PreferredDescriptor of force from to Force
- 553 Change Default of force from to Vector3(0, 1, 0)
- 553 Change Default of Location from to Vector3(0, 0, 0)
- 553 Change Default of Force from to Vector3(0, 1, 0)
- 553 Change PreferredDescriptor of BodyThrust from to VectorForce
- 516 Change Tags of BodyThrust from [] to [Deprecated]
- 486 Change ThreadSafety of location from ReadOnly to ReadSafe
- 486 Change ThreadSafety of force from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Location from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Force from ReadOnly to ReadSafe
- 462 Change ThreadSafety of location from to ReadOnly
- 462 Change ThreadSafety of force from to ReadOnly
- 462 Change ThreadSafety of Location from to ReadOnly
- 462 Change ThreadSafety of Force from to ReadOnly
- 210 Change Tags of location from [NotReplicated] to [NotReplicated, Deprecated]
- 210 Change Tags of force from [NotReplicated] to [NotReplicated, Deprecated]
- 210 Add Location
- 210 Add Force
- 47 Add location
- 47 Add force
- 47 Add BodyThrust
Members 4
Force
Type | Default | |
---|---|---|
Vector3 | 0, 1, 0 |
The Force property determines the amount of force exerted on each axis relative to the part. Unlike BodyForce.Force, this property is relative to the part and not the world. The force is exerted at the Location, which is also relative to the part.
Thread safety | ReadSafe |
---|---|
Category | Goals |
Loaded/Saved | true |
Location
Type | Default | |
---|---|---|
Vector3 | 0, 0, 0 |
The Location property determines the relative offset from the center part at which the BodyThrust.Force is exerted. This is the primary means for turning force into torque.
Thread safety | ReadSafe |
---|---|
Category | Goals |
Loaded/Saved | true |
force
Type | Default | |
---|---|---|
Vector3 | 0, 1, 0 |
Thread safety | ReadSafe |
---|---|
Category | Goals |
Loaded/Saved | true/false |
History 6
- 553 Change PreferredDescriptor of force from to Force
- 553 Change Default of force from to Vector3(0, 1, 0)
- 486 Change ThreadSafety of force from ReadOnly to ReadSafe
- 462 Change ThreadSafety of force from to ReadOnly
- 210 Change Tags of force from [NotReplicated] to [NotReplicated, Deprecated]
- 47 Add force
location
Type | Default | |
---|---|---|
Vector3 | 0, 0, 0 |
Thread safety | ReadSafe |
---|---|
Category | Goals |
Loaded/Saved | true/false |
History 6
- 553 Change PreferredDescriptor of location from to Location
- 553 Change Default of location from to Vector3(0, 0, 0)
- 486 Change ThreadSafety of location from ReadOnly to ReadSafe
- 462 Change ThreadSafety of location from to ReadOnly
- 210 Change Tags of location from [NotReplicated] to [NotReplicated, Deprecated]
- 47 Add location