Reference API Roblox

Engine API

Website

Related

Reference API Roblox

BodyVelocity

Applies a force to maintain a constant velocity.

This class is deprecated. It exists only for backward compatibility, and should not be used for new work.
Tags: [Deprecated]

Member index 7

HistoryMember
726MaxForce: Vector3
726P: float
726Velocity: Vector3
726maxForce: Vector3
726velocity: Vector3
462GetLastForce(): Vector3
462lastForce(): Vector3
inherited from Instance
726Archivable: bool
726Capabilities: SecurityCapabilities
726IsInSandbox: bool
726Name: string
726Parent: Instance
726PredictionMode: PredictionMode
726Sandboxed: bool
726UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
726children(): Instances
726clone(): Instance
726destroy(): null
726findFirstChild(name: string, recursive: bool = false): Instance
726getChildren(): Instances
726isDescendantOf(ancestor: Instance): bool
726remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
726childAdded(child: Instance)
inherited from Object
726ClassName: string
726className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
726isA(className: string): bool
647Changed(property: string)

Description

The BodyVelocity object applies a force on an assembly such that it will maintain a constant velocity. The Velocity property, not to be confused with BasePart.AssemblyLinearVelocity, controls the goal velocity.

BodyVelocity is the linear counterpart to BodyAngularVelocity. If you need the assembly to move toward a goal position, use BodyPosition instead. If you need further control on a force applied to an object, consider using a BodyForce or BodyThrust instead.

The strength of the force applied by this object is controlled by several factors, namely the difference between the assembly's current velocity and the goal velocity. This is multiplied by P (power) to either amplify or diminish it. The resulting force is then capped by MaxForce.

History 39

Members 7

GetLastForce

Parameters (0)
No parameters.
Returns (1)
Vector3

This method is not implemented and it will always return the 0 vector. You are advised to use AlignPosition instead.

History 2

MaxForce

TypeDefault
Vector3

This property determines the limit on the amount of force that may be applied on each axis in reaching the goal Velocity. If an assembly isn't moving, consider increasing this value and also check that it is not Anchored or attached to any anchored assemblies.

History 5

P

TypeDefault
float

This property determines how much power is used while applying force in order to reach the goal Velocity. The higher this value, the more power will be used and the faster it will be used. The force the BodyVelocity exerts increases as the difference between the assembly's current velocity and the goal velocity increases. This property is multiplied to this force to either amplify or diminish it.

History 5

  • 726 Change Default of P from 1250 to
  • 553 Change Default of P from to 1250
  • 486 Change ThreadSafety of P from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of P from to ReadOnly
  • 47 Add P

Velocity

TypeDefault
Vector3

This property (not to be confused with BasePart.Velocity) determines the target velocity towards which force will be exerted. It is specified relative to the world, not the assembly.

History 5

lastForce

Parameters (0)
No parameters.
Returns (1)
Vector3

Returns the last force in the object.

History 2

maxForce

TypeDefault
Vector3
This property is deprecated. It exists only for backward compatibility, and should not be used for new work.
This property is not replicated. Its interface does not cross the network boundary.

History 8

Tags: [NotReplicated, Deprecated]

velocity

TypeDefault
Vector3
This property is deprecated. It exists only for backward compatibility, and should not be used for new work.
This property is not replicated. Its interface does not cross the network boundary.

History 8

Tags: [NotReplicated, Deprecated]

Settings