Reference API Roblox

Engine API

Website

Related

Reference API Roblox

CharacterMesh

Modifies the appearance of an R6 body part.

Member index 7

HistoryMember
731BaseTextureContent: Content
731BaseTextureId: int64
731BodyPart: BodyPart
731MeshContent: Content
731MeshId: int64
731OverlayTextureContent: Content
731OverlayTextureId: int64
inherited from Instance
731Archivable: bool
731Capabilities: SecurityCapabilities
731IsInSandbox: bool
731Name: string
731Parent: Instance
731PredictionMode: PredictionMode
731Sandboxed: bool
731UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
731children(): Instances
731clone(): Instance
731destroy(): null
731findFirstChild(name: string, recursive: bool = false): Instance
731getChildren(): Instances
731isDescendantOf(ancestor: Instance): bool
731remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
731childAdded(child: Instance)
inherited from Object
731ClassName: string
731className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
731isA(className: string): bool
647Changed(property: string)

Description

This property modifies the appearance of an R6 body part. It has no effect in R15 characters.

History 38

Members 7

BaseTextureContent

TypeDefault
Content

The Content-typed equivalent of CharacterMesh.BaseTextureId, holding the base texture applied to the R6 body part's mesh. Supports asset URIs. Can be overridden by Shirts, Pants, T-Shirts, and CharacterMesh.OverlayTextureContent. Defaults to empty Content.

Underlying storage for legacy CharacterMesh.BaseTextureId: the two stay in sync. Like the rest of CharacterMesh, it only affects R6 characters.

History 3

BaseTextureId

TypeDefault
int640

The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property.

History 7

BodyPart

TypeDefault
BodyPartHead

The part of the Character's body that is affected.

History 6

MeshContent

TypeDefault
Content

The Content-typed equivalent of CharacterMesh.MeshId. Loads a mesh and applies it to the body part given by CharacterMesh.BodyPart. Supports asset URIs. Defaults to empty Content.

Underlying storage for legacy CharacterMesh.MeshId: the two stay in sync. Like the rest of CharacterMesh, it only affects R6 characters.

History 3

MeshId

TypeDefault
int640

Used to load a mesh file, and apply it to the given BodyPart.

History 7

OverlayTextureContent

TypeDefault
Content

The Content-typed equivalent of CharacterMesh.OverlayTextureId. The overlay covers Shirts, Pants, T-Shirts, and CharacterMesh.BaseTextureContent. Supports asset URIs. Defaults to empty Content.

Setting either OverlayTextureContent or CharacterMesh.OverlayTextureId updates the other; both reflect the same texture. Like the rest of CharacterMesh, it only affects R6 characters.

History 3

OverlayTextureId

TypeDefault
int640

The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the CharacterMesh.BaseTextureId.

History 7

Settings