CharacterMesh
Modifies the appearance of an R6 body part.
Memory category | Instances |
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Member index 4
Description
This property modifies the appearance of an R6 body part. It has no effect in R15 characters.
History 21
- 553 Change Default of OverlayTextureId from to 0
- 553 Change Default of MeshId from to 0
- 553 Change Default of BodyPart from to Head
- 553 Change Default of BaseTextureId from to 0
- 486 Change ThreadSafety of OverlayTextureId from ReadOnly to ReadSafe
- 486 Change ThreadSafety of MeshId from ReadOnly to ReadSafe
- 486 Change ThreadSafety of BodyPart from ReadOnly to ReadSafe
- 486 Change ThreadSafety of BaseTextureId from ReadOnly to ReadSafe
- 462 Change ThreadSafety of OverlayTextureId from to ReadOnly
- 462 Change ThreadSafety of MeshId from to ReadOnly
- 462 Change ThreadSafety of BodyPart from to ReadOnly
- 462 Change ThreadSafety of BaseTextureId from to ReadOnly
- 325 Change ValueType of OverlayTextureId from int to int64
- 325 Change ValueType of MeshId from int to int64
- 325 Change ValueType of BaseTextureId from int to int64
- 55 Change Tags of CharacterMesh from [preliminary] to []
- 47 Add OverlayTextureId
- 47 Add MeshId
- 47 Add BodyPart
- 47 Add BaseTextureId
- 47 Add CharacterMesh
Members 4
BaseTextureId
Type | Default | |
---|---|---|
int64 | 0 |
The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property.
Thread safety | ReadSafe |
---|---|
Category | Data |
Loaded/Saved | true |
History 5
- 553 Change Default of BaseTextureId from to 0
- 486 Change ThreadSafety of BaseTextureId from ReadOnly to ReadSafe
- 462 Change ThreadSafety of BaseTextureId from to ReadOnly
- 325 Change ValueType of BaseTextureId from int to int64
- 47 Add BaseTextureId
BodyPart
Type | Default | |
---|---|---|
BodyPart | Head |
The part of the Character's body that is affected.
Thread safety | ReadSafe |
---|---|
Category | Data |
Loaded/Saved | true |
MeshId
Type | Default | |
---|---|---|
int64 | 0 |
Used to load a mesh file, and apply it to the given BodyPart.
Thread safety | ReadSafe |
---|---|
Category | Data |
Loaded/Saved | true |
OverlayTextureId
Type | Default | |
---|---|---|
int64 | 0 |
The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the CharacterMesh.BaseTextureId.
Thread safety | ReadSafe |
---|---|
Category | Data |
Loaded/Saved | true |
History 5
- 553 Change Default of OverlayTextureId from to 0
- 486 Change ThreadSafety of OverlayTextureId from ReadOnly to ReadSafe
- 462 Change ThreadSafety of OverlayTextureId from to ReadOnly
- 325 Change ValueType of OverlayTextureId from int to int64
- 47 Add OverlayTextureId