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ChorusSoundEffect

Makes audio more voluminous by simulating multiple voices playing the same part.

Member index 3

HistoryMember
731Depth: float
731Mix: float
731Rate: float
inherited from SoundEffect
731Enabled: bool
731Priority: int
inherited from Instance
731Archivable: bool
731Capabilities: SecurityCapabilities
731IsInSandbox: bool
731Name: string
731Parent: Instance
731PredictionMode: PredictionMode
731Sandboxed: bool
731UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
731children(): Instances
731clone(): Instance
731destroy(): null
731findFirstChild(name: string, recursive: bool = false): Instance
731getChildren(): Instances
731isDescendantOf(ancestor: Instance): bool
731remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
731childAdded(child: Instance)
inherited from Object
731ClassName: string
731className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
731isA(className: string): bool
647Changed(property: string)

Description

A ChorusSoundEffect simulates the effect of multiple vocals or instruments playing the same part. It does this by taking the original sound and overlaying copies of that sound. These copies are not exact matches to the original but instead vary in pitch slightly. This simulates a real chorus, as different singers or instruments will have slight variations. This effect can be applied to either an individual sound or to a sound group by parenting it to the desired instance.

Like all other SoundEffect, a ChorusSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

History 19

  • 731 Change Default of Rate from to 0.5
  • 731 Change Default of Mix from to 0.5
  • 731 Change Default of Depth from to 0.150000006
  • 726 Change Default of Rate from 0.5 to
  • 726 Change Default of Mix from 0.5 to
  • 726 Change Default of Depth from 0.150000006 to
  • 553 Change Default of Rate from to 0.5
  • 553 Change Default of Mix from to 0.5
  • 553 Change Default of Depth from to 0.150000006
  • 486 Change ThreadSafety of Rate from ReadOnly to ReadSafe
  • 486 Change ThreadSafety of Mix from ReadOnly to ReadSafe
  • 486 Change ThreadSafety of Depth from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of Rate from to ReadOnly
  • 462 Change ThreadSafety of Mix from to ReadOnly
  • 462 Change ThreadSafety of Depth from to ReadOnly
  • 264 Add Rate
  • 264 Add Mix
  • 264 Add Depth
  • 264 Add ChorusSoundEffect

Members 3

Depth

TypeDefault
float0.150000006

Range: 0 to 1 (default 0.15) Controls how intense the effect is.

History 6

  • 731 Change Default of Depth from to 0.150000006
  • 726 Change Default of Depth from 0.150000006 to
  • 553 Change Default of Depth from to 0.150000006
  • 486 Change ThreadSafety of Depth from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of Depth from to ReadOnly
  • 264 Add Depth

Mix

TypeDefault
float0.5

Range: 0 to 1 (default 0.5) Percentage of the original sound that will be applied to the filter. Raising this value will make the effect sound louder and be more apparent.

History 6

  • 731 Change Default of Mix from to 0.5
  • 726 Change Default of Mix from 0.5 to
  • 553 Change Default of Mix from to 0.5
  • 486 Change ThreadSafety of Mix from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of Mix from to ReadOnly
  • 264 Add Mix

Rate

TypeDefault
float0.5

Range: 0 to 20 (default 0.5) How frequently the pitch variation changes. Measured in Hz.

History 6

  • 731 Change Default of Rate from to 0.5
  • 726 Change Default of Rate from 0.5 to
  • 553 Change Default of Rate from to 0.5
  • 486 Change ThreadSafety of Rate from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of Rate from to ReadOnly
  • 264 Add Rate

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