ChorusSoundEffect
Makes audio more voluminous by simulating multiple voices playing the same part.
Memory category | Instances |
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Member index 3
Description
A ChorusSoundEffect simulates the effect of multiple vocals or instruments playing the same part. It does this by taking the original sound and overlaying copies of that sound. These copies are not exact matches to the original but instead vary in pitch slightly. This simulates a real chorus, as different singers or instruments will have slight variations. This effect can be applied to either an individual sound or to a sound group by parenting it to the desired instance.
Like all other SoundEffect, a ChorusSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.
History 13
- 553 Change Default of Rate from to 0.5
- 553 Change Default of Mix from to 0.5
- 553 Change Default of Depth from to 0.150000006
- 486 Change ThreadSafety of Rate from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Mix from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Depth from ReadOnly to ReadSafe
- 462 Change ThreadSafety of Rate from to ReadOnly
- 462 Change ThreadSafety of Mix from to ReadOnly
- 462 Change ThreadSafety of Depth from to ReadOnly
- 264 Add Rate
- 264 Add Mix
- 264 Add Depth
- 264 Add ChorusSoundEffect
Members 3
Depth
Type | Default | |
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float | 0.150000006 |
Range: 0 to 1 (default 0.15) Controls how intense the effect is.
Thread safety | ReadSafe |
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Category | State |
Loaded/Saved | true |
Mix
Type | Default | |
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float | 0.5 |
Range: 0 to 1 (default 0.5) Percentage of the original sound that will be applied to the filter. Raising this value will make the effect sound louder and be more apparent.
Thread safety | ReadSafe |
---|---|
Category | State |
Loaded/Saved | true |
Rate
Type | Default | |
---|---|---|
float | 0.5 |
Range: 0 to 20 (default 0.5) How frequently the pitch variation changes. Measured in Hz.
Thread safety | ReadSafe |
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Category | State |
Loaded/Saved | true |