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ConfigService

A game service that gives access to in-experience configuration with updates in real time.

This class is not replicated. Its interface does not cross the network boundary.
This class is not creatable. Instances of this class cannot be created with Instance.new.
This class is a service. It is a singleton that may be acquired with GetService.
Tags: [NotCreatable, Service, NotReplicated]

Member index 4

HistoryMember
670ClearTestingValue(key: string): null
667GetConfigAsync(): ConfigSnapshot
667GetConfigForPlayerAsync(player: Player): ConfigSnapshot
670SetTestingValue(key: string, value: Variant): null
inherited from Instance
553Archivable: bool
670Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
702PredictionMode: PredictionMode
670Sandboxed: bool
680UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

ConfigService exposes methods for getting ConfigSnapshot objects. Configs can only be accessed by game servers, so you can't use ConfigService within client scripts.

See Experience configs for an in-depth guide on managing keys, deploying real-time updates, error handling, limits, and more.

History 7

Members 4

ClearTestingValue

Parameters (1)
keystring
Returns (1)
null

Removes a testing override created by the SetTestingValue() function. The actual configured value will be returned after calling this function.

History 1

GetConfigAsync

Parameters (0)
No parameters.
Returns (1)
ConfigSnapshot

This function retrieves the latest available configuration as a ConfigSnapshot instance without player targeting. Snapshots can be refreshed to the latest values by calling ConfigSnapshot:Refresh().

Experiments are not applied since there is no player context.

If configuration fails to load and there is no previously available configuration, this function throws an error.

This function yields. It will block the calling thread until completion.

History 2

Tags: [Yields]

GetConfigForPlayerAsync

Parameters (1)
playerPlayer
Returns (1)
ConfigSnapshot

Retrieves the latest available configuration as a ConfigSnapshot instance targeting to the given player. Snapshots can be refreshed to the latest values by calling ConfigSnapshot:Refresh().

This function applies all experiments running for the player.

If configuration fails to load and there is no previously available configuration, this function throws an error.

This function yields. It will block the calling thread until completion.

History 2

Tags: [Yields]

SetTestingValue

Parameters (2)
keystring
valueVariant
Returns (1)
null

Sets a testing override for the specified configuration key in the current server instance. When a testing value is set, calls to ConfigSnapshot:GetValue() for that key will return the testing value instead of the actual configured value.

Testing values can be cleared by calling the ClearTestingValue() function.

History 1

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