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ControllerPartSensor

A SensorBase that outputs data about another BasePart based on Humanoid floor and ladder detection logic.

Member index 8

HistoryMember
726HitFrame: CFrame
726HitNormal: Vector3
726LadderSearchHeight: float
726LadderSearchOffset: float
726SearchDistance: float
726SensedMaterial: Material
726SensedPart: BasePart
726SensorMode: SensorMode
inherited from SensorBase
726UpdateType: SensorUpdateType
574Sense(): null
565OnSensorOutputChanged()
inherited from Instance
726Archivable: bool
726Capabilities: SecurityCapabilities
726IsInSandbox: bool
726Name: string
726Parent: Instance
726PredictionMode: PredictionMode
726Sandboxed: bool
726UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
726children(): Instances
726clone(): Instance
726destroy(): null
726findFirstChild(name: string, recursive: bool = false): Instance
726getChildren(): Instances
726isDescendantOf(ancestor: Instance): bool
726remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
726childAdded(child: Instance)
inherited from Object
726ClassName: string
726className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
726isA(className: string): bool
647Changed(property: string)

Description

A SensorBase that outputs data about another BasePart based on Humanoid floor and ladder detection logic. It is primarily used for sending data to a character controller. Using a ControllerPartSensor allows you to detect BaseParts in the same manner as the Humanoid uses for detecting floors and ladders.

History 22

Members 8

HitFrame

TypeDefault
CFrame

The position in world space where the sensor hit the ControllerPartSensor.SensedPart.

History 5

HitNormal

TypeDefault
Vector3

The surface normal at the position where the sensor hit the SensedPart.

History 3

LadderSearchHeight

TypeDefault
float

History 2

LadderSearchOffset

TypeDefault
float

History 2

SearchDistance

TypeDefault
float

The distance from the sensor's parent BasePart to use when sensing other parts.

History 2

SensedMaterial

TypeDefault
Material

History 2

SensedPart

TypeDefault
BasePart

A reference to the BasePart hit by the sensor.

History 2

SensorMode

TypeDefault
SensorMode

Determines what behavior this SensorBase uses when sensing other parts.

A setting of SensorMode.Ladder performs the same ladder detection logic used by a Humanoid to populate sensor output. It currently always senses along the forward vector of its parent BasePart.

A setting of SensorMode.Floor performs the same floor detection logic used by a Humanoid to populate sensor output. It currently always senses along the negative up vector of the world.

History 2

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