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CylinderHandleAdornment

A cylinder-shaped handle that can be adorned to a BasePart.

Member index 5

HistoryMember
731Angle: float
731Height: float
731InnerRadius: float
731Radius: float
731Shading: AdornShading
inherited from HandleAdornment
731AdornCullingMode: AdornCullingMode
731AlwaysOnTop: bool
731CFrame: CFrame
731SizeRelativeOffset: Vector3
731ZIndex: int
462MouseButton1Down()
462MouseButton1Up()
462MouseEnter()
462MouseLeave()
inherited from PVAdornment
731Adornee: PVInstance
inherited from GuiBase3d
731Color3: Color3
731Transparency: float
731Visible: bool
inherited from Instance
731Archivable: bool
731Capabilities: SecurityCapabilities
731IsInSandbox: bool
731Name: string
731Parent: Instance
731PredictionMode: PredictionMode
731Sandboxed: bool
731UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
731children(): Instances
731clone(): Instance
731destroy(): null
731findFirstChild(name: string, recursive: bool = false): Instance
731getChildren(): Instances
731isDescendantOf(ancestor: Instance): bool
731remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
731childAdded(child: Instance)
inherited from Object
731ClassName: string
731className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
731isA(className: string): bool
647Changed(property: string)

Description

CylinderHandleAdornment is a cylinder-shaped handle that can be adorned to a BasePart. If parented to a player's PlayerGui or the CoreGui, handles can listen to input events for purposes such as making dragger tools.

History 28

Members 5

Angle

TypeDefault
float360

The angle of the cylinder handle as in a "pie slice" sector. For example, if set to 90, a quarter cylinder will render instead of a full cylinder. This property can be combined with InnerRadius to render a sector of a hollow cylinder.

History 6

Height

TypeDefault
float1

The height of the cylinder adornment in studs.

History 6

InnerRadius

TypeDefault
float0

The inner radius with which to render a hollow cylinder, in studs. For example, if Radius is 2 and InnerRadius is 1, the adornment will be a hollow cylinder with a "wall thickness" of 1 stud. This property can be combined with Angle to render a sector of a hollow cylinder.

History 6

Radius

TypeDefault
float1

The radius of the cylinder adornment in studs.

History 6

Shading

TypeDefault
AdornShadingDefault

Shading selects the material and render pass used to draw the cylinder, using a value of the AdornShading enum. It defaults to Default, which draws the cylinder unlit and occluded by scene geometry like an ordinary world object.

Shaded and XRayShaded light the cylinder with the scene's lighting instead of drawing it unlit, while XRay and XRayShaded draw the cylinder through geometry that would otherwise occlude it. AlwaysOnTop draws the cylinder on top of everything else with no depth testing.

The legacy HandleAdornment.AlwaysOnTop property only takes effect while Shading is Default; any other Shading value determines the render pass on its own.

History 3

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