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CylindricalConstraint

Constrains two attachments on two parts to have a relative linear and rotational motion.

Member index 17

HistoryMember
553AngularActuatorType: ActuatorType
553AngularLimitsEnabled: bool
553AngularResponsiveness: float
553AngularRestitution: float
553AngularSpeed: float
553AngularVelocity: float
553CurrentAngle: float
553InclinationAngle: float
553LowerAngle: float
605MotorMaxAngularAcceleration: float
553MotorMaxTorque: float
553RotationAxisVisible: bool
553ServoMaxTorque: float
611SoftlockAngularServoUponReachingTarget: bool
553TargetAngle: float
553UpperAngle: float
553WorldRotationAxis: Vector3
inherited from SlidingBallConstraint
553ActuatorType: ActuatorType
553CurrentPosition: float
553LimitsEnabled: bool
553LinearResponsiveness: float
553LowerLimit: float
553MotorMaxAcceleration: float
553MotorMaxForce: float
553Restitution: float
553ServoMaxForce: float
553Size: float
611SoftlockServoUponReachingTarget: bool
553Speed: float
553TargetPosition: float
553UpperLimit: float
553Velocity: float
inherited from Constraint
553Active: bool
553Attachment0: Attachment
553Attachment1: Attachment
553Color: BrickColor
553Enabled: bool
553Visible: bool
604GetDebugAppliedForce(bodyId: int): Vector3
604GetDebugAppliedTorque(bodyId: int): Vector3
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Removed member index 1

HistoryMember
313AzimuthalAngle: float

Description

A CylindricalConstraint allows its attachments to slide along one axis and rotate about another axis. It can be thought of like a combination of a PrismaticConstraint and a HingeConstraint. The sliding axis is determined by the X axis of the constraint's Attachment0. The rotation axis is centered at the constraint's Attachment1 and is angled off of the sliding constraint by the constraint's InclinationAngle.

This constraint, along with a SpringConstraint, is ideal for building vehicle suspension.

Note that if this constraint attaches one part (A) to another part (B) that is anchored or connected to an anchored part (Z), part A will not be locally simulated when interacting with a player.

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Angular Power

If a cylindrical's AngularActuatorType is set to Motor, it attempts to rotate the attachments with the goal of reaching its AngularVelocity. You can further control this rotation through both MotorMaxAngularAcceleration and MotorMaxTorque. If a cylindrical's AngularActuatorType is set to Servo, it attempts to rotate to an angle specified by TargetAngle. This rotation is controlled by AngularSpeed, AngularResponsiveness, and ServoMaxTorque.

Linear Power

If a cylindrical's ActuatorType is set to Motor, it attempts to translate the attachments with the goal of reaching Velocity. You can further control this translation through both MotorMaxAcceleration and MotorMaxForce. If a cylindrical's ActuatorType is set to Servo, it attempts to translate the attachments to a set separation specified by TargetPosition. This translation is controlled by Speed, LinearResponsiveness, and ServoMaxForce.

Limits

You can set limits to restrict both the sliding range and rotation of a cylindrical constraint. Enabling the LimitsEnabled property exposes the LowerLimit and UpperLimit values, as well as Restitution which defines the elasticity of the attachments when they reach either limit. Enabling the AngularLimitsEnabled property exposes the LowerAngle and UpperAngle limits, as well as AngularRestitution which defines the elasticity of the attachments when they reach either limit.

Inclination Angle

InclinationAngle defines the direction of the rotation axis as an angle from the X axis in the XY plane of Attachment0, from -180 to 180. This lets you tilt the rotating element without changing the sliding axis.

History 72

Members 17

AngularActuatorType

TypeDefault
ActuatorTypeNone

If a cylindrical's AngularActuatorType is set to Motor, it attempts to rotate the attachments with the goal of reaching its AngularVelocity. You can further control this rotation through both MotorMaxAngularAcceleration and MotorMaxTorque.

If a cylindrical's AngularActuatorType is set to Servo, it attempts to rotate to an angle specified by TargetAngle. This rotation is controlled by AngularSpeed, AngularResponsiveness, and ServoMaxTorque.

History 4

AngularLimitsEnabled

TypeDefault
boolfalse

Enables the angular limits around the rotation axis.

History 4

AngularResponsiveness

TypeDefault
float45

This property specifies the sharpness of the angular servo motor in reaching the TargetAngle, when AngularActuatorType is set to Servo. Larger values correspond to a faster response and smaller values results in more damping and a slower response.

History 3

AngularRestitution

TypeDefault
float0

Restitution of the two limits, or how elastic they are. Constrained between 0 and 1.

History 4

AngularSpeed

TypeDefault
float0

Target angular speed. This value is unsigned as the servo will always move toward its target. In radians per second.

History 4

AngularVelocity

TypeDefault
float0

The target angular velocity of the motor in radians per second around the rotation axis.

History 4

CurrentAngle

TypeDefault
float0

Signed angle (in degrees) between the reference axis and the secondary axis of Attachment1 around the rotation axis. Valid range between -180 and 180.

This property is not replicated. Its interface does not cross the network boundary.
This property is read-only. Its value can be read, but it cannot be modified.

History 4

Tags: [ReadOnly, NotReplicated]

InclinationAngle

TypeDefault
float0

Direction of the rotation axis as an angle from the X axis in the XY plane of Attachment0. Valid range between -180 and 180.

History 4

LowerAngle

TypeDefault
float-45

Lower limit for the angle (in degrees) between the reference axis and the SecondaryAxis of Attachment1 around the rotation axis. Valid range between -180 and 180.

History 4

MotorMaxAngularAcceleration

TypeDefault
float500000

The maximum angular acceleration of the motor in radians per second squared.

History 5

MotorMaxTorque

TypeDefault
float0

The maximum torque the motor can apply to achieve the target angular velocity. Units are mass × studs²/second².

History 4

RotationAxisVisible

TypeDefault
boolfalse

Enable the visibility of the rotation axis.

History 4

ServoMaxTorque

TypeDefault
float0

Maximum torque the servo motor can apply. Units are mass × studs²/second².

History 4

SoftlockAngularServoUponReachingTarget

TypeDefault
boolfalse
This property is deprecated. It exists only for backward compatibility, and should not be used for new work.

History 2

Tags: [Deprecated]

TargetAngle

TypeDefault
float0

Target angle (in degrees) between the reference axis and the secondary axis of Attachment1 around the rotation axis. Valid range between -180 and 180.

History 4

UpperAngle

TypeDefault
float45

Upper limit for the angle (in degrees) between the reference axis and the secondary axis of Attachment1 around the rotation axis. Valid range between -180 and 180.

History 4

WorldRotationAxis

TypeDefault
Vector31, 0, 0

The unit vector direction of the rotation axis in world coordinates.

This property is not replicated. Its interface does not cross the network boundary.
This property is read-only. Its value can be read, but it cannot be modified.

History 4

Tags: [ReadOnly, NotReplicated]

Removed members 1

AzimuthalAngle

TypeDefault
float

History 2

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