Reference API Roblox

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Reference API Roblox

DialogChoice

Used to craft the further choices available to players who have started a dialog conversation with an NPC.

Member index 4

HistoryMember
553GoodbyeChoiceActive: bool
486GoodbyeDialog: string
486ResponseDialog: string
486UserDialog: string
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

Used to craft the further choices available to players who have started a dialog conversation with an NPC.

History 15

Members 4

GoodbyeChoiceActive

TypeDefault
booltrue

Toggles whether the goodbye option will be displayed. If true, the dialog will display the content of DialogChoice.GoodbyeDialog as the last option after other dialog choices. Clicking on the goodbye option will exit the dialog.

History 4

GoodbyeDialog

TypeDefault
string

Sets the sentence that the dialog will show to the player when the chat ends

History 3

ResponseDialog

TypeDefault
string

Sets what the NPC will say when the player chooses this DialogChoice.

History 3

UserDialog

TypeDefault
string

Sets what the player will say when they choose this DialogChoice.

History 3

Settings