Reference API Roblox

Engine API

Website

Related

Reference API Roblox

EchoSoundEffect

Adds delayed repetitions of a sound with diminishing volume.

Member index 4

HistoryMember
726Delay: float
726DryLevel: float
726Feedback: float
726WetLevel: float
inherited from SoundEffect
726Enabled: bool
726Priority: int
inherited from Instance
726Archivable: bool
726Capabilities: SecurityCapabilities
726IsInSandbox: bool
726Name: string
726Parent: Instance
726PredictionMode: PredictionMode
726Sandboxed: bool
726UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
726children(): Instances
726clone(): Instance
726destroy(): null
726findFirstChild(name: string, recursive: bool = false): Instance
726getChildren(): Instances
726isDescendantOf(ancestor: Instance): bool
726remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
726childAdded(child: Instance)
inherited from Object
726ClassName: string
726className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
726isA(className: string): bool
647Changed(property: string)

Description

An echo effect causes a sound to repeat on a delay with diminishing volume, simulating the real effect of an echo. This effect can be applied to either an individual sound or to a sound group by parenting it to the desired instance.

The effect is controlled by several properties. First, the Delay is how long the effect will wait to play the echoed sound. Feedback determines how much the original signal is diminished to play as the echoed sound. Note that this echoed sound also goes through the echo effect which will wait another delay and play another echo. This process will repeat until the volume of the echoed sound is negligible.

You can also adjust the wet/dry mix of the effect. The dry component of the sound is the original sound that the effect is being applied to. You can adjust the volume of the dry sound by adjusting the DryLevel. The wet sound is the echoed effect itself, and its volume can be adjusted with WetLevel.

It is recommended to only use the EchoSoundEffect with sound groups. If an echo effect is applied to a regular Sound, once that sound stops playing the echo effect will also be cut off. When applied to a SoundGroup, the echo effect will continue playing even if the original source sound has stopped.Like all other SoundEffect, a EchoSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

History 21

Members 4

Delay

TypeDefault
float

Range: 0.01 to 5 (default 1) The amount of time between echoes. Measured in seconds.

If a EchoSoundEffect is applied to a singular sound instead of a sound group, if the sound stops playing before the delay causes an echo, the echo will not play. Because of this, it is recommended to apply echo effects to SoundGroups and not Sounds.

History 5

DryLevel

TypeDefault
float

Range: -80 to 10 (default 0) The output volume of the original sound.

History 5

Feedback

TypeDefault
float

Range: 0 to 1 (default 0.5) The echo decay every time the echo plays. Setting this at it's minimum (0) will cause no feedback, meaning the echo won't be audible at all. Setting this at the maximum (1) will have no decay, meaning the echoed sound will play at the level of the original and will not diminish over time.

History 5

WetLevel

TypeDefault
float

Range: -80 to 10 (default 0) The output volume of the echoed effect.

History 5

Settings