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Flag

The Flag object helps you make 'capture the flag' style games.

This class is deprecated. It exists only for backward compatibility, and should not be used for new work.
Tags: [Deprecated]

Member index 1

HistoryMember
553TeamColor: BrickColor
inherited from Tool
553CanBeDropped: bool
553Enabled: bool
553Grip: CFrame
553ManualActivationOnly: bool
553RequiresHandle: bool
486ToolTip: string
573Activate(): null
573Deactivate(): null
462Activated()
462Deactivated()
483Equipped(mouse: Mouse)
462Unequipped()
inherited from BackpackItem
645TextureId: ContentId
inherited from Model
553LevelOfDetail: ModelLevelOfDetail
553ModelStreamingMode: ModelStreamingMode
553PrimaryPart: BasePart
562Scale: float
553WorldPivot: CFrame
573AddPersistentPlayer(playerInstance: Player = Player): null
573BreakJoints(): null
607GetBoundingBox(): (CFrame, Vector3)
462GetExtentsSize(): Vector3
553GetModelCFrame(): CFrame
553GetModelSize(): Vector3
648GetPersistentPlayers(): Instances
576GetPrimaryPartCFrame(): CFrame
562GetScale(): float
573MakeJoints(): null
573MoveTo(position: Vector3): null
573RemovePersistentPlayer(playerInstance: Player = Player): null
573ResetOrientationToIdentity(): null
573ScaleTo(newScaleFactor: float): null
573SetIdentityOrientation(): null
573SetPrimaryPartCFrame(cframe: CFrame): null
573TranslateBy(delta: Vector3): null
573breakJoints(): null
573makeJoints(): null
573move(location: Vector3): null
573moveTo(location: Vector3): null
inherited from PVInstance
553Origin: CFrame
553Pivot Offset: CFrame
576GetPivot(): CFrame
573PivotTo(targetCFrame: CFrame): null
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

The Flag is a unit spawned with a FlagStand object, and will respawn when captured. When a player touches this object's Handle, which must be a child of the Flag object, which is a Part named "Handle", the flag will be added to the player's backpack and will appear in their hand. A player cannot select other weapons while carrying a flag, and can drop the flag at anytime by pressing "Backspace" on the keyboard. If the player carrying a flag steps onto another FlagStand of a different team color, the flag will be removed from the player's backpack and a point will be added to the user's leaderstats, if provided. The flag will then regenerate at the originating flag stand.

History 7

Members 1

TeamColor

TypeDefault
BrickColor

The Team this flag is for. Corresponds with the TeamColors in the Teams service.

The Flag and FlagStand objects were created to allow developers to make 'capture the flag' style games quickly.

History 4

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