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GroundController

Member index 11

HistoryMember
726AccelerationLean: float
726AccelerationTime: float
726BalanceMaxTorque: float
726BalanceSpeed: float
726DecelerationTime: float
726Friction: float
726FrictionWeight: float
726GroundOffset: float
726StandForce: float
726StandSpeed: float
726TurnSpeedFactor: float
inherited from ControllerBase
726Active: bool
726BalanceRigidityEnabled: bool
726MoveSpeedFactor: float
inherited from Instance
726Archivable: bool
726Capabilities: SecurityCapabilities
726IsInSandbox: bool
726Name: string
726Parent: Instance
726PredictionMode: PredictionMode
726Sandboxed: bool
726UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
726children(): Instances
726clone(): Instance
726destroy(): null
726findFirstChild(name: string, recursive: bool = false): Instance
726getChildren(): Instances
726isDescendantOf(ancestor: Instance): bool
726remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
726childAdded(child: Instance)
inherited from Object
726ClassName: string
726className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
726isA(className: string): bool
647Changed(property: string)

Removed member index 5

HistoryMember
581AlignSpeed: float
581AlignTorque: float
581BalanceRigidityEnabled: bool
581TurningFactor: float

Description

History 78

Members 11

AccelerationLean

TypeDefault
float

History 5

AccelerationTime

TypeDefault
float

Estimated time (in seconds) taken to reach the desired speed after walking input begins. The character will accelerate linearly at the computed rate, impacted by friction, so a given time may be less accurate with lower friction.

History 5

BalanceMaxTorque

TypeDefault
float

The maximum torque used to keep the ControllerManager.RootPart aligned upright. When misaligned, this amount of torque is applied to reach the BalanceSpeed and realign the root part. A higher torque means more force is required to cause the root part to tilt. A lower torque means it's easer for the root part to get knocked over when running into things. This property is hidden and has no effect when ControllerBase.BalanceRigidityEnabled is true.

History 4

BalanceSpeed

TypeDefault
float

The maximum angular speed used to align the ControllerManager.RootPart upright. A lower value means it takes longer for the root part to recover to the upright position when misaligned. A higher value results in a quicker recovery.

History 4

DecelerationTime

TypeDefault
float

Estimated time (in seconds) taken to reach a complete stop from full speed after walking input ends. The character will decelerate linearly at the computed rate, impacted by friction, so a given time may be less accurate with lower friction.

History 5

Friction

TypeDefault
float

The coefficient of friction for the character at the point between it and the ground. Determines how much force is available for locomotion or to keep the character stationary on slopes.

History 5

FrictionWeight

TypeDefault
float

Amount the character's friction is weighed against the ground friction, equal in behavior to the FrictionWeight data type of BasePart.CustomPhysicalProperties. Higher values mean more of a part's Friction will be used.

History 5

GroundOffset

TypeDefault
float

The target distance above the ControllerManager.GroundSensor.HitPosition to keep the ControllerManager.RootPart at. If the root part is below this offset from the ground, a force is applied to raise up to this height. If it's above, nothing happens.

History 5

StandForce

TypeDefault
float

History 5

StandSpeed

TypeDefault
float

History 5

TurnSpeedFactor

TypeDefault
float

The value multiplied by the ControllerManager.BaseTurnSpeed to determine the final target angular velocity while this controller is active. The angular velocity is applied when turning towards the ControllerManager.FacingDirection.

History 3

Removed members 5

AlignSpeed

TypeDefault
float100

History 5

AlignTorque

TypeDefault
float10000

History 5

BalanceRigidityEnabled

TypeDefault
boolfalse

History 4

TurningFactor

TypeDefault
float1

History 5

Settings