HumanoidDescription
Describes the appearance of a Humanoid character including body parts, accessories, colors, scales, animations, and emotes.
Memory category | Instances |
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Member index 53
Removed member index 1
History | Member |
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Description
HumanoidDescription is an object that stores a description of a Humanoid for R6 and R15 rigs. It can be applied in order to set a rig's scaling, clothing (Shirt, Pants, ShirtGraphic), Accessories, Animations and BodyColors.
You can get a HumanoidDescription by using the following functions:
- Players:GetHumanoidDescriptionFromUserId(), for an outfit currently being worn by a user on Roblox.
- Players:GetHumanoidDescriptionFromOutfitId(), for an outfit created by a user on Roblox.
- You can create a Humanoid rig model from a HumanoidDescription through Players:CreateHumanoidModelFromDescription().
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
History 220
- 650 Remove
- 642 Change Tags of WaistAccessory from [] to [NotReplicated]
- 642 Change CanSave of WaistAccessory from true to false
- 642 Change Tags of TorsoColor from [] to [NotReplicated]
- 642 Change CanSave of TorsoColor from true to false
- 642 Change Tags of Torso from [] to [NotReplicated]
- 642 Change CanSave of Torso from true to false
- 642 Change Tags of ShouldersAccessory from [] to [NotReplicated]
- 642 Change CanSave of ShouldersAccessory from true to false
- 642 Change Tags of RightLegColor from [] to [NotReplicated]
- 642 Change CanSave of RightLegColor from true to false
- 642 Change Tags of RightLeg from [] to [NotReplicated]
- 642 Change CanSave of RightLeg from true to false
- 642 Change Tags of RightArmColor from [] to [NotReplicated]
- 642 Change CanSave of RightArmColor from true to false
- 642 Change Tags of RightArm from [] to [NotReplicated]
- 642 Change CanSave of RightArm from true to false
- 642 Change Tags of NeckAccessory from [] to [NotReplicated]
- 642 Change CanSave of NeckAccessory from true to false
- 642 Change Tags of LeftLegColor from [] to [NotReplicated]
- 642 Change CanSave of LeftLegColor from true to false
- 642 Change Tags of LeftLeg from [] to [NotReplicated]
- 642 Change CanSave of LeftLeg from true to false
- 642 Change Tags of LeftArmColor from [] to [NotReplicated]
- 642 Change CanSave of LeftArmColor from true to false
- 642 Change Tags of LeftArm from [] to [NotReplicated]
- 642 Change CanSave of LeftArm from true to false
- 642 Change Tags of HeadColor from [] to [NotReplicated]
- 642 Change CanSave of HeadColor from true to false
- 642 Change Tags of Head from [] to [NotReplicated]
- 642 Change CanSave of Head from true to false
- 642 Change Tags of HatAccessory from [] to [NotReplicated]
- 642 Change CanSave of HatAccessory from true to false
- 642 Change Tags of HairAccessory from [] to [NotReplicated]
- 642 Change CanSave of HairAccessory from true to false
- 642 Change Tags of FrontAccessory from [] to [NotReplicated]
- 642 Change CanSave of FrontAccessory from true to false
- 642 Change Tags of FaceAccessory from [] to [NotReplicated]
- 642 Change CanSave of FaceAccessory from true to false
- 642 Change Tags of BackAccessory from [] to [NotReplicated]
- 642 Change CanSave of BackAccessory from true to false
- 642 Change Tags of AccessoryBlob from [NotScriptable] to [NotReplicated, NotScriptable]
- 642 Change CanSave of AccessoryBlob from true to false
- 627 Add
- 594 Add
- 573 Change ReturnType of SetEquippedEmotes from void to null
- 573 Change ReturnType of SetEmotes from void to null
- 573 Change ReturnType of SetAccessories from void to null
- 573 Change ReturnType of RemoveEmote from void to null
- 573 Change ReturnType of AddEmote from void to null
- 553 Change Default of WidthScale from to 1
- 553 Change Default of WalkAnimation from to 0
- 553 Change Default of TorsoColor from to Color3(0, 0, 0)
- 553 Change Default of Torso from to 0
- 553 Change Default of SwimAnimation from to 0
- 553 Change Default of Shirt from to 0
- 553 Change Default of RunAnimation from to 0
- 553 Change Default of RightLegColor from to Color3(0, 0, 0)
- 553 Change Default of RightLeg from to 0
- 553 Change Default of RightArmColor from to Color3(0, 0, 0)
- 553 Change Default of RightArm from to 0
- 553 Change Default of ProportionScale from to 1
- 553 Change Default of Pants from to 0
- 553 Change Default of from to -1
- 553 Change Default of MoodAnimation from to 0
- 553 Change Default of LeftLegColor from to Color3(0, 0, 0)
- 553 Change Default of LeftLeg from to 0
- 553 Change Default of LeftArmColor from to Color3(0, 0, 0)
- 553 Change Default of LeftArm from to 0
- 553 Change Default of JumpAnimation from to 0
- 553 Change Default of IdleAnimation from to 0
- 553 Change Default of HeightScale from to 1
- 553 Change Default of HeadScale from to 1
- 553 Change Default of HeadColor from to Color3(0, 0, 0)
- 553 Change Default of Head from to 0
- 553 Change Default of GraphicTShirt from to 0
- 553 Change Default of FallAnimation from to 0
- 553 Change Default of Face from to 0
- 553 Add
- 553 Add
- 553 Change Default of DepthScale from to 1
- 553 Change Default of ClimbAnimation from to 0
- 553 Change Default of BodyTypeScale from to 0.300000012
- 553 Change Default of AccessoryBlob from to []
- 539 Add MoodAnimation
- 486 Change ThreadSafety of WidthScale from ReadOnly to ReadSafe
- 486 Change ThreadSafety of WalkAnimation from ReadOnly to ReadSafe
- 486 Change ThreadSafety of WaistAccessory from ReadOnly to ReadSafe
- 486 Change ThreadSafety of TorsoColor from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Torso from ReadOnly to ReadSafe
- 486 Change ThreadSafety of SwimAnimation from ReadOnly to ReadSafe
- 486 Change ThreadSafety of ShouldersAccessory from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Shirt from ReadOnly to ReadSafe
- 486 Change ThreadSafety of RunAnimation from ReadOnly to ReadSafe
- 486 Change ThreadSafety of RightLegColor from ReadOnly to ReadSafe
- 486 Change ThreadSafety of RightLeg from ReadOnly to ReadSafe
- 486 Change ThreadSafety of RightArmColor from ReadOnly to ReadSafe
- 486 Change ThreadSafety of RightArm from ReadOnly to ReadSafe
- 486 Change ThreadSafety of ProportionScale from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Pants from ReadOnly to ReadSafe
- 486 Change ThreadSafety of from ReadOnly to ReadSafe
- 486 Change ThreadSafety of NeckAccessory from ReadOnly to ReadSafe
- 486 Change ThreadSafety of LeftLegColor from ReadOnly to ReadSafe
- 486 Change ThreadSafety of LeftLeg from ReadOnly to ReadSafe
- 486 Change ThreadSafety of LeftArmColor from ReadOnly to ReadSafe
- 486 Change ThreadSafety of LeftArm from ReadOnly to ReadSafe
- 486 Change ThreadSafety of JumpAnimation from ReadOnly to ReadSafe
- 486 Change ThreadSafety of IdleAnimation from ReadOnly to ReadSafe
- 486 Change ThreadSafety of HeightScale from ReadOnly to ReadSafe
- 486 Change ThreadSafety of HeadScale from ReadOnly to ReadSafe
- 486 Change ThreadSafety of HeadColor from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Head from ReadOnly to ReadSafe
- 486 Change ThreadSafety of HatAccessory from ReadOnly to ReadSafe
- 486 Change ThreadSafety of HairAccessory from ReadOnly to ReadSafe
- 486 Change ThreadSafety of GraphicTShirt from ReadOnly to ReadSafe
- 486 Change ThreadSafety of FrontAccessory from ReadOnly to ReadSafe
- 486 Change ThreadSafety of FallAnimation from ReadOnly to ReadSafe
- 486 Change ThreadSafety of FaceAccessory from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Face from ReadOnly to ReadSafe
- 486 Change ThreadSafety of DepthScale from ReadOnly to ReadSafe
- 486 Change ThreadSafety of ClimbAnimation from ReadOnly to ReadSafe
- 486 Change ThreadSafety of BodyTypeScale from ReadOnly to ReadSafe
- 486 Change ThreadSafety of BackAccessory from ReadOnly to ReadSafe
- 486 Change ThreadSafety of AccessoryBlob from ReadOnly to ReadSafe
- 477 Add SetAccessories
- 477 Add GetAccessories
- 477 Add AccessoryBlob
- 462 Change ThreadSafety of EquippedEmotesChanged from to Unsafe
- 462 Change ThreadSafety of EmotesChanged from to Unsafe
- 462 Change ThreadSafety of SetEquippedEmotes from to Unsafe
- 462 Change ThreadSafety of SetEmotes from to Unsafe
- 462 Change ThreadSafety of RemoveEmote from to Unsafe
- 462 Change ThreadSafety of GetEquippedEmotes from to Unsafe
- 462 Change ThreadSafety of GetEmotes from to Unsafe
- 462 Change ThreadSafety of AddEmote from to Unsafe
- 462 Change ThreadSafety of WidthScale from to ReadOnly
- 462 Change ThreadSafety of WalkAnimation from to ReadOnly
- 462 Change ThreadSafety of WaistAccessory from to ReadOnly
- 462 Change ThreadSafety of TorsoColor from to ReadOnly
- 462 Change ThreadSafety of Torso from to ReadOnly
- 462 Change ThreadSafety of SwimAnimation from to ReadOnly
- 462 Change ThreadSafety of ShouldersAccessory from to ReadOnly
- 462 Change ThreadSafety of Shirt from to ReadOnly
- 462 Change ThreadSafety of RunAnimation from to ReadOnly
- 462 Change ThreadSafety of RightLegColor from to ReadOnly
- 462 Change ThreadSafety of RightLeg from to ReadOnly
- 462 Change ThreadSafety of RightArmColor from to ReadOnly
- 462 Change ThreadSafety of RightArm from to ReadOnly
- 462 Change ThreadSafety of ProportionScale from to ReadOnly
- 462 Change ThreadSafety of Pants from to ReadOnly
- 462 Change ThreadSafety of from to ReadOnly
- 462 Change ThreadSafety of NeckAccessory from to ReadOnly
- 462 Change ThreadSafety of LeftLegColor from to ReadOnly
- 462 Change ThreadSafety of LeftLeg from to ReadOnly
- 462 Change ThreadSafety of LeftArmColor from to ReadOnly
- 462 Change ThreadSafety of LeftArm from to ReadOnly
- 462 Change ThreadSafety of JumpAnimation from to ReadOnly
- 462 Change ThreadSafety of IdleAnimation from to ReadOnly
- 462 Change ThreadSafety of HeightScale from to ReadOnly
- 462 Change ThreadSafety of HeadScale from to ReadOnly
- 462 Change ThreadSafety of HeadColor from to ReadOnly
- 462 Change ThreadSafety of Head from to ReadOnly
- 462 Change ThreadSafety of HatAccessory from to ReadOnly
- 462 Change ThreadSafety of HairAccessory from to ReadOnly
- 462 Change ThreadSafety of GraphicTShirt from to ReadOnly
- 462 Change ThreadSafety of FrontAccessory from to ReadOnly
- 462 Change ThreadSafety of FallAnimation from to ReadOnly
- 462 Change ThreadSafety of FaceAccessory from to ReadOnly
- 462 Change ThreadSafety of Face from to ReadOnly
- 462 Change ThreadSafety of DepthScale from to ReadOnly
- 462 Change ThreadSafety of ClimbAnimation from to ReadOnly
- 462 Change ThreadSafety of BodyTypeScale from to ReadOnly
- 462 Change ThreadSafety of BackAccessory from to ReadOnly
- 392 Add
- 384 Add EquippedEmotesChanged
- 384 Add EmotesChanged
- 384 Add SetEquippedEmotes
- 384 Add SetEmotes
- 384 Add RemoveEmote
- 384 Add GetEquippedEmotes
- 384 Add GetEmotes
- 384 Add AddEmote
- 363 Add WidthScale
- 363 Add WalkAnimation
- 363 Add WaistAccessory
- 363 Add TorsoColor
- 363 Add Torso
- 363 Add SwimAnimation
- 363 Add ShouldersAccessory
- 363 Add Shirt
- 363 Add RunAnimation
- 363 Add RightLegColor
- 363 Add RightLeg
- 363 Add RightArmColor
- 363 Add RightArm
- 363 Add ProportionScale
- 363 Add Pants
- 363 Add NeckAccessory
- 363 Add LeftLegColor
- 363 Add LeftLeg
- 363 Add LeftArmColor
- 363 Add LeftArm
- 363 Add JumpAnimation
- 363 Add IdleAnimation
- 363 Add HeightScale
- 363 Add HeadScale
- 363 Add HeadColor
- 363 Add Head
- 363 Add HatAccessory
- 363 Add HairAccessory
- 363 Add GraphicTShirt
- 363 Add FrontAccessory
- 363 Add FallAnimation
- 363 Add FaceAccessory
- 363 Add Face
- 363 Add DepthScale
- 363 Add ClimbAnimation
- 363 Add BodyTypeScale
- 363 Add BackAccessory
- 363 Add HumanoidDescription
Members 53
AccessoryBlob
Type | Default | |
---|---|---|
string | [] |
A JSON formatted array of Layered clothing where each table in the entry in the array describes an accessory's AssetId, AccessoryType, Order, and (optionally) Puffiness as key-value pairs. This can be edited in the properties windows for the HumanoidDescription.
To make changes from Lua (which is recommended over editing the JSON directly), use HumanoidDescription:SetAccessories() and HumanoidDescription:GetAccessories(). These methods can also be enabled to work with rigid accessories by setting IncludeRigidAccessories parameters to true.
Thread safety | ReadSafe |
---|---|
Category | Accessories |
Loaded/Saved | true/false |
History 5
- 642 Change Tags of AccessoryBlob from [NotScriptable] to [NotReplicated, NotScriptable]
- 642 Change CanSave of AccessoryBlob from true to false
- 553 Change Default of AccessoryBlob from to []
- 486 Change ThreadSafety of AccessoryBlob from ReadOnly to ReadSafe
- 477 Add AccessoryBlob
AddEmote
Parameters (2) | ||
---|---|---|
name | string | |
assetId | int64 | |
Returns (1) | ||
null |
AddEmote will add an Emote asset to the description given a name and its asset ID. The asset ID must be for an "Emote" asset (see Featured emotes in the Catalog).
You can add multiple emotes of the same name. All emotes of the same name can be removed using RemoveEmote. If an emote with the same ID is added under the same name, EmotesChanged fires.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- GetEmotes, which can be used to retrieve the emotes that have been added by this function
- SetEmotes and RemoveEmote, which also manipulate what emotes have been added
- EmotesChanged, which fires after this function is called
Thread safety | Unsafe |
---|
BackAccessory
Type | Default | |
---|---|---|
string |
BackAccessory is a comma-separated list of asset IDs that determine what accessories should be added when the description is applied. The list cannot contain duplicates.
An error is thrown if you try to apply a new description which shares any assets with the existing description but a different accessory property.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- FaceAccessory, FrontAccessory, HairAccessory, HatAccessory, NeckAccessory, ShouldersAccessory and WaistAccessory, which are similar properties that apply accessories like this one
Thread safety | ReadSafe |
---|---|
Category | Accessories |
Loaded/Saved | true/false |
History 5
- 642 Change Tags of BackAccessory from [] to [NotReplicated]
- 642 Change CanSave of BackAccessory from true to false
- 486 Change ThreadSafety of BackAccessory from ReadOnly to ReadSafe
- 462 Change ThreadSafety of BackAccessory from to ReadOnly
- 363 Add BackAccessory
BodyTypeScale
Type | Default | |
---|---|---|
float | 0.300000012 |
BodyTypeScale determines the factor by which the shape of a Humanoid is interpolated from the standard R15 body shape (0) to a taller and more slender body type (1). Values outside the range of 0 to 1 are clamped. When the description is applied through Humanoid:ApplyDescription(), this value maps to a BodyTypeScale NumberValue within the Humanoid.
Note that when the value of this property is 0, the ProportionScale property has no effect.
See Also
- HumanoidDescription System, for more information on HumanoidDescription.
- ProportionScale, which also affects rig proportions when this property is non-zero
- WidthScale, HeightScale and DepthScale, which provide finer control over the dimensions of a rig
- HeadScale, which provides specific control over the scale of the rig's head
Thread safety | ReadSafe |
---|---|
Category | Scale |
Loaded/Saved | true |
History 4
- 553 Change Default of BodyTypeScale from to 0.300000012
- 486 Change ThreadSafety of BodyTypeScale from ReadOnly to ReadSafe
- 462 Change ThreadSafety of BodyTypeScale from to ReadOnly
- 363 Add BodyTypeScale
ClimbAnimation
Type | Default | |
---|---|---|
int64 | 0 |
When this description is applied to a Humanoid, ClimbAnimation determines the Animation.AnimationId to play when its state is Climbing.
See also:
- FallAnimation, IdleAnimation, JumpAnimation, RunAnimation, SwimAnimation and WalkAnimation, which are similar properties that determine animations to play on the rig
Thread safety | ReadSafe |
---|---|
Category | Animation |
Loaded/Saved | true |
History 4
- 553 Change Default of ClimbAnimation from to 0
- 486 Change ThreadSafety of ClimbAnimation from ReadOnly to ReadSafe
- 462 Change ThreadSafety of ClimbAnimation from to ReadOnly
- 363 Add ClimbAnimation
DepthScale
Type | Default | |
---|---|---|
float | 1 |
DepthScale determines by what factor the depth (back-to-front distance) of a Humanoid is scaled, as well as all accessories not attached to its head. When the description is applied through Humanoid:ApplyDescription(), this value maps to a BodyDepthScale NumberValue within the Humanoid.
See Also
- HumanoidDescription System, for more information on HumanoidDescription.
- BodyTypeScale and ProportionScale, which can provide more realistic rig proportions
- WidthScale and HeightScale
Thread safety | ReadSafe |
---|---|
Category | Scale |
Loaded/Saved | true |
History 4
- 553 Change Default of DepthScale from to 1
- 486 Change ThreadSafety of DepthScale from ReadOnly to ReadSafe
- 462 Change ThreadSafety of DepthScale from to ReadOnly
- 363 Add DepthScale
EmotesChanged
Parameters (1) | |
---|---|
newEmotes | Dictionary |
EmotesChanged fires when emotes are added, removed or set on the description. The event fires with the new emote table as returned by GetEmotes.
If AddEmote is called with the same name and ID as an existing emote, this event fires.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- AddEmote, RemoveEmote and HumanoidDescription:SetEmotes(), which can cause this event to be fired
Thread safety | Unsafe |
---|
History 2
- 462 Change ThreadSafety of EmotesChanged from to Unsafe
- 384 Add EmotesChanged
EquippedEmotesChanged
Parameters (1) | |
---|---|
newEquippedEmotes | Array |
EquippedEmotesChanged fires when the equipped emotes are set on this description using SetEquippedEmotes. It provides the new equipped emotes in a table like that returned by GetEquippedEmotes.
Example
1 2 3 4 5 6 7 8 |
|
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- SetEquippedEmotes, which fires this event
- GetEquippedEmotes, which can be used to query the currently equipped emotes without this event firing
Thread safety | Unsafe |
---|
History 2
- 462 Change ThreadSafety of EquippedEmotesChanged from to Unsafe
- 384 Add EquippedEmotesChanged
Face
Type | Default | |
---|---|---|
int64 | 0 |
Face determines the asset ID of the Face to be applied to a Humanoid. The type of the asset ID provided must be for a Face type asset and not a Decal or Image type asset.
The actual face texture is rendered using a Decal in the Head named "face" or "Face".
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- GraphicTShirt, Shirt and Pants, which also apply textures to a rig
- Head, which can change the mesh of the head
- FaceAccessory, which can apply one or more Accessory objects to the face
Thread safety | ReadSafe |
---|---|
Category | Body Parts |
Loaded/Saved | true |
FaceAccessory
Type | Default | |
---|---|---|
string |
FaceAccessory is a comma-separated list of asset IDs that determine what accessories should be added when the description is applied, usually those attached to the front of its face (such as glasses). The list does not contain duplicates.
An error is thrown if you try to apply a new description which shares any assets with the existing description but a different accessory property.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- BackAccessory, FrontAccessory, HairAccessory, HatAccessory, NeckAccessory, ShouldersAccessory and WaistAccessory, which are similar properties that apply accessories like this one
- Face, a property that determines what Face texture is used on the head
Thread safety | ReadSafe |
---|---|
Category | Accessories |
Loaded/Saved | true/false |
History 5
- 642 Change Tags of FaceAccessory from [] to [NotReplicated]
- 642 Change CanSave of FaceAccessory from true to false
- 486 Change ThreadSafety of FaceAccessory from ReadOnly to ReadSafe
- 462 Change ThreadSafety of FaceAccessory from to ReadOnly
- 363 Add FaceAccessory
FallAnimation
Type | Default | |
---|---|---|
int64 | 0 |
When this description is applied to a Humanoid, FallAnimation determines the Animation.AnimationId to play when its state is Freefall.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- ClimbAnimation, IdleAnimation, JumpAnimation, RunAnimation, SwimAnimation and WalkAnimation, which are similar properties that determine animations to play on the rig
Thread safety | ReadSafe |
---|---|
Category | Animation |
Loaded/Saved | true |
History 4
- 553 Change Default of FallAnimation from to 0
- 486 Change ThreadSafety of FallAnimation from ReadOnly to ReadSafe
- 462 Change ThreadSafety of FallAnimation from to ReadOnly
- 363 Add FallAnimation
FrontAccessory
Type | Default | |
---|---|---|
string |
FrontAccessory is a comma-separated list of asset IDs that determine what accessories should be added when the description is applied, usually those attached to front of its torso (such as medals or ties). The list does not contain duplicates.
An error is thrown if you try to apply a new description which shares any assets with the existing description but a different accessory property.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- BackAccessory, FaceAccessory, HairAccessory, HatAccessory, NeckAccessory, ShouldersAccessory and WaistAccessory, which are similar properties that apply accessories like this one
Thread safety | ReadSafe |
---|---|
Category | Accessories |
Loaded/Saved | true/false |
History 5
- 642 Change Tags of FrontAccessory from [] to [NotReplicated]
- 642 Change CanSave of FrontAccessory from true to false
- 486 Change ThreadSafety of FrontAccessory from ReadOnly to ReadSafe
- 462 Change ThreadSafety of FrontAccessory from to ReadOnly
- 363 Add FrontAccessory
GetAccessories
Parameters (1) | ||
---|---|---|
includeRigidAccessories | bool | |
Returns (1) | ||
Array |
Returns a table of an avatar's current accessories. If the second parameter (includeRigidAccessories) is true then the returned table will also include entries for rigid accessories from the rigid accessory properties.
Thread safety | Unsafe |
---|
History 1
- 477 Add GetAccessories
GetEmotes
Parameters (0) | ||
---|---|---|
No parameters. | ||
Returns (1) | ||
Dictionary |
GetEmotes returns a dictionary of emotes that have been added or set to this description. The keys of this dictionary are the names of the emotes, and the values are a non-empty array of emote IDs for that name.
Example
1 2 3 4 5 6 7 8 9 |
|
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- SetEmotes and AddEmote, which can add emotes that may be returned by this function
- EmotesChanged, which fires with the value returned this function after it may have changed
Thread safety | Unsafe |
---|
GetEquippedEmotes
Parameters (0) | ||
---|---|---|
No parameters. | ||
Returns (1) | ||
Array |
GetEquippedEmotes returns an array of tables which indicate the Name
and Slot
of each equipped emote as it was set by
SetEquippedEmotes.
Example
1 2 3 4 5 6 7 |
|
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- SetEquippedEmotes, which sets the currently equipped emotes and changes what this function returns
- EquippedEmotesChanged, which fires when the function returned by this value may have changed
Thread safety | Unsafe |
---|
History 2
- 462 Change ThreadSafety of GetEquippedEmotes from to Unsafe
- 384 Add GetEquippedEmotes
GraphicTShirt
Type | Default | |
---|---|---|
int64 | 0 |
GraphicTShirt determines the Graphic used by a ShirtGraphic instance when Humanoid:ApplyDescription() is called on a Humanoid. The asset type must be for a T‑Shirt, not a Decal or Image.
See Also
- HumanoidDescription System, for more information on HumanoidDescription.
- Shirt, which can provide the same functionality in addition to providing textures for the entire torso and arms
- TorsoColor, which can change the color of the torso underneath the t-shirt texture
Thread safety | ReadSafe |
---|---|
Category | Clothes |
Loaded/Saved | true |
History 4
- 553 Change Default of GraphicTShirt from to 0
- 486 Change ThreadSafety of GraphicTShirt from ReadOnly to ReadSafe
- 462 Change ThreadSafety of GraphicTShirt from to ReadOnly
- 363 Add GraphicTShirt
HairAccessory
Type | Default | |
---|---|---|
string |
HairAccessory is a comma-separated list of asset IDs that determine what accessories should be added when the description is applied, usually those attached to its head resembling hair. The list does not contain duplicates.
An error is thrown if you try to apply a new description which shares any assets with the existing description but a different accessory property.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- BackAccessory, FaceAccessory, FrontAccessory, HatAccessory, NeckAccessory, ShouldersAccessory and WaistAccessory, which are similar properties that apply accessories like this one
Thread safety | ReadSafe |
---|---|
Category | Accessories |
Loaded/Saved | true/false |
History 5
- 642 Change Tags of HairAccessory from [] to [NotReplicated]
- 642 Change CanSave of HairAccessory from true to false
- 486 Change ThreadSafety of HairAccessory from ReadOnly to ReadSafe
- 462 Change ThreadSafety of HairAccessory from to ReadOnly
- 363 Add HairAccessory
HatAccessory
Type | Default | |
---|---|---|
string |
HatAccessory is a comma-separated list of asset IDs that determine what accessories should be added when the description is applied, usually those attached to its head. The list does not contain duplicates.
An error is thrown if you try to apply a new description which shares any assets with the existing description but a different accessory property.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- BackAccessory, FaceAccessory, FrontAccessory, HairAccessory, NeckAccessory, ShouldersAccessory and WaistAccessory, which are similar properties that apply accessories like this one
Thread safety | ReadSafe |
---|---|
Category | Accessories |
Loaded/Saved | true/false |
History 5
- 642 Change Tags of HatAccessory from [] to [NotReplicated]
- 642 Change CanSave of HatAccessory from true to false
- 486 Change ThreadSafety of HatAccessory from ReadOnly to ReadSafe
- 462 Change ThreadSafety of HatAccessory from to ReadOnly
- 363 Add HatAccessory
Head
Type | Default | |
---|---|---|
int64 | 0 |
Head determines the asset ID of the Head to be applied to a Humanoid.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- Torso, RightArm, LeftArm, RightLeg and LeftLeg, which are similar properties that also control body part
- HeadColor, which controls the color of this limb
- HatAccessory, HairAccessory and FaceAccessory, which all can apply Accessory objects which are joined to the head
Thread safety | ReadSafe |
---|---|
Category | Body Parts |
Loaded/Saved | true/false |
HeadColor
Type | Default | |
---|---|---|
Color3 | 0, 0, 0 |
HeadColor determines the BodyColors.HeadColor3 and BodyColors.HeadColor of a Humanoid when the description is applied.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- TorsoColor, LeftArmColor, RightArmColor, LeftLegColor, and RightLegColor, which are similar properties that also control body colors
- Head, which controls the mesh used for the head
- Face, which applies a texture to the front of the head
Thread safety | ReadSafe |
---|---|
Category | Body Colors |
Loaded/Saved | true/false |
History 6
HeadScale
Type | Default | |
---|---|---|
float | 1 |
HeadScale determines by what factor the Head object of a Humanoid is scaled, as well as any accessories attached to it (such as those specified by HatAccessory and HairAccessory). When the description is applied through Humanoid:ApplyDescription(), this value maps to a HeadScale NumberValue within the Humanoid.
See Also
- HumanoidDescription System, for more information on HumanoidDescription.
- BodyTypeScale and ProportionScale, which can provide realistic rig proportions
- WidthScale, HeightScale and DepthScale, which provide finer control over other dimensions of a rig
Thread safety | ReadSafe |
---|---|
Category | Scale |
Loaded/Saved | true |
HeightScale
Type | Default | |
---|---|---|
float | 1 |
HeightScale determines by what factor the height (top-to-bottom distance) of a Humanoid is scaled, as well as all accessories not attached to its head. When the description is applied through Humanoid:ApplyDescription(), this value maps to a BodyHeightScale NumberValue within the Humanoid.
See Also
- HumanoidDescription System, for more information on HumanoidDescription.
- BodyTypeScale and ProportionScale, which can provide more realistic rig proportions
- WidthScale and DepthScale
Thread safety | ReadSafe |
---|---|
Category | Scale |
Loaded/Saved | true |
History 4
- 553 Change Default of HeightScale from to 1
- 486 Change ThreadSafety of HeightScale from ReadOnly to ReadSafe
- 462 Change ThreadSafety of HeightScale from to ReadOnly
- 363 Add HeightScale
IdleAnimation
Type | Default | |
---|---|---|
int64 | 0 |
When this description is applied to a Humanoid, IdleAnimation determines the Animation.AnimationId to play when its state is Running at a speed near zero.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- ClimbAnimation, FallAnimation, JumpAnimation, RunAnimation, SwimAnimation and WalkAnimation, which are similar properties that determine animations to play on the rig
Thread safety | ReadSafe |
---|---|
Category | Animation |
Loaded/Saved | true |
History 4
- 553 Change Default of IdleAnimation from to 0
- 486 Change ThreadSafety of IdleAnimation from ReadOnly to ReadSafe
- 462 Change ThreadSafety of IdleAnimation from to ReadOnly
- 363 Add IdleAnimation
JumpAnimation
Type | Default | |
---|---|---|
int64 | 0 |
When this description is applied to a Humanoid, JumpAnimation determines the Animation.AnimationId to play when its state is Jumping.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- ClimbAnimation, FallAnimation, IdleAnimation, RunAnimation, SwimAnimation and WalkAnimation, which are similar properties that determine animations to play on the rig
Thread safety | ReadSafe |
---|---|
Category | Animation |
Loaded/Saved | true |
History 4
- 553 Change Default of JumpAnimation from to 0
- 486 Change ThreadSafety of JumpAnimation from ReadOnly to ReadSafe
- 462 Change ThreadSafety of JumpAnimation from to ReadOnly
- 363 Add JumpAnimation
LeftArm
Type | Default | |
---|---|---|
int64 | 0 |
LeftArm determines the asset ID of the LeftArm to be applied to a Humanoid.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- Head, Torso, RightArm, RightLeg and LeftLeg, which are similar properties that also control body part
- LeftArmColor, which controls the color of this limb
Thread safety | ReadSafe |
---|---|
Category | Body Parts |
Loaded/Saved | true/false |
LeftArmColor
Type | Default | |
---|---|---|
Color3 | 0, 0, 0 |
LeftArmColor determines the BodyColors.LeftArmColor3 and BodyColors.LeftArmColor of a Humanoid when the description is applied. For R15 and Rthro rigs, this property controls both the upper, lower, and hand parts of the left arm.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- HeadColor, TorsoColor, RightArmColor, LeftLegColor, and RightLegColor, which are similar properties that also control body colors
- LeftArm, which controls the mesh used for this limb
- Shirt, which can apply a texture to this limb
Thread safety | ReadSafe |
---|---|
Category | Body Colors |
Loaded/Saved | true/false |
History 6
- 642 Change Tags of LeftArmColor from [] to [NotReplicated]
- 642 Change CanSave of LeftArmColor from true to false
- 553 Change Default of LeftArmColor from to Color3(0, 0, 0)
- 486 Change ThreadSafety of LeftArmColor from ReadOnly to ReadSafe
- 462 Change ThreadSafety of LeftArmColor from to ReadOnly
- 363 Add LeftArmColor
LeftLeg
Type | Default | |
---|---|---|
int64 | 0 |
LeftLeg determines the asset ID of the LeftLeg to be applied to a Humanoid.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- Head, Torso, RightArm, LeftArm, and RightLeg, which are similar properties that also control body part
- LeftLegColor, which controls the color of this limb
Thread safety | ReadSafe |
---|---|
Category | Body Parts |
Loaded/Saved | true/false |
LeftLegColor
Type | Default | |
---|---|---|
Color3 | 0, 0, 0 |
LeftLegColor determines the BodyColors.LeftLegColor3 and BodyColors.LeftLegColor of a Humanoid when the description is applied. For R15 and Rthro rigs, this property controls both the upper, lower, and foot parts of the left leg.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- HeadColor, TorsoColor, LeftArmColor, RightArmColor, and RightLegColor, which are similar properties that also control body colors
- LeftLeg, which controls the mesh used for this limb
- Pants, which can apply a texture to this limb
Thread safety | ReadSafe |
---|---|
Category | Body Colors |
Loaded/Saved | true/false |
History 6
- 642 Change Tags of LeftLegColor from [] to [NotReplicated]
- 642 Change CanSave of LeftLegColor from true to false
- 553 Change Default of LeftLegColor from to Color3(0, 0, 0)
- 486 Change ThreadSafety of LeftLegColor from ReadOnly to ReadSafe
- 462 Change ThreadSafety of LeftLegColor from to ReadOnly
- 363 Add LeftLegColor
MoodAnimation
Type | Default | |
---|---|---|
int64 | 0 |
Thread safety | ReadSafe |
---|---|
Category | Animation |
Loaded/Saved | true |
History 2
- 553 Change Default of MoodAnimation from to 0
- 539 Add MoodAnimation
NeckAccessory
Type | Default | |
---|---|---|
string |
NeckAccessory is a comma-separated list of asset IDs that determine what accessories should be added when the description is applied, usually those attached to its neck (such as scarves or necklaces). The list does not contain duplicates.
Any accessory can used in this property, even if it is meant to go in a different accessory spot. For example, an accessory meant to go on your back (such as a cape) could be included in HairAccessory. An error is thrown if you try to apply a new description which shares any assets with the existing description but a different accessory property.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- BackAccessory, FaceAccessory, FrontAccessory, HairAccessory, HatAccessory, ShouldersAccessory and WaistAccessory, which are similar properties that apply accessories like this one
Thread safety | ReadSafe |
---|---|
Category | Accessories |
Loaded/Saved | true/false |
History 5
- 642 Change Tags of NeckAccessory from [] to [NotReplicated]
- 642 Change CanSave of NeckAccessory from true to false
- 486 Change ThreadSafety of NeckAccessory from ReadOnly to ReadSafe
- 462 Change ThreadSafety of NeckAccessory from to ReadOnly
- 363 Add NeckAccessory
Pants
Type | Default | |
---|---|---|
int64 | 0 |
Pants determines the PantsTemplate used by a Pants instance when Humanoid:ApplyDescription() is called on a Humanoid. The asset type must be for Pants, not a Decal or Image.
See Also
- HumanoidDescription System, for more information on HumanoidDescription.
- Shirt, a similar property which applies to a Shirt object
- TorsoColor, LeftLegColor and RightLegColor, which can change the color of the body parts underneath the pants texture
Thread safety | ReadSafe |
---|---|
Category | Clothes |
Loaded/Saved | true |
ProportionScale
Type | Default | |
---|---|---|
float | 1 |
ProportionScale determines how wide (0) or narrow (1) a Humanoid rig is. Values outside the range of 0 to 1 are clamped. When the description is applied through Humanoid:ApplyDescription(), this value maps to a BodyProportionScale NumberValue within the Humanoid.
Note that when the value of BodyTypeScale is 0, this property has no effect.
See Also
- HumanoidDescription System, for more information on HumanoidDescription.
- BodyTypeScale, which also affects rig proportions
- WidthScale, HeightScale and DepthScale, which provide finer control over the dimensions of a rig
- HeadScale, which provides specific control over the scale of the rig's head
Thread safety | ReadSafe |
---|---|
Category | Scale |
Loaded/Saved | true |
History 4
- 553 Change Default of ProportionScale from to 1
- 486 Change ThreadSafety of ProportionScale from ReadOnly to ReadSafe
- 462 Change ThreadSafety of ProportionScale from to ReadOnly
- 363 Add ProportionScale
RemoveEmote
Parameters (1) | ||
---|---|---|
name | string | |
Returns (1) | ||
null |
RemoveEmote removes all emotes from the description that have been added or set under the given name. If there are no added emotes with the given name, no error is thrown and EmotesChanged does not fire.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- SetEmotes and AddEmote, which can add emotes that may be removed
- GetEmotes, which can retrieve a dictionary of emotes that may be removed
Thread safety | Unsafe |
---|
History 3
- 573 Change ReturnType of RemoveEmote from void to null
- 462 Change ThreadSafety of RemoveEmote from to Unsafe
- 384 Add RemoveEmote
RightArm
Type | Default | |
---|---|---|
int64 | 0 |
RightArm determines the asset ID of the RightArm to be applied to a Humanoid.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- Head, Torso, LeftArm, RightLeg and LeftLeg, which are similar properties that also control body part
- RightArmColor, which controls the color of this limb
Thread safety | ReadSafe |
---|---|
Category | Body Parts |
Loaded/Saved | true/false |
RightArmColor
Type | Default | |
---|---|---|
Color3 | 0, 0, 0 |
RightArmColor determines the BodyColors.RightArmColor3 and BodyColors.RightArmColor of a Humanoid when the description is applied. For R15 and Rthro rigs, this property controls both the upper, lower, and hand parts of the right arm.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- HeadColor, TorsoColor, LeftArmColor, LeftLegColor, and RightLegColor, which are similar properties that also control body colors
- RightArm, which controls the mesh used for this limb
- Shirt, which can apply a texture to this limb
Thread safety | ReadSafe |
---|---|
Category | Body Colors |
Loaded/Saved | true/false |
History 6
- 642 Change Tags of RightArmColor from [] to [NotReplicated]
- 642 Change CanSave of RightArmColor from true to false
- 553 Change Default of RightArmColor from to Color3(0, 0, 0)
- 486 Change ThreadSafety of RightArmColor from ReadOnly to ReadSafe
- 462 Change ThreadSafety of RightArmColor from to ReadOnly
- 363 Add RightArmColor
RightLeg
Type | Default | |
---|---|---|
int64 | 0 |
RightLeg determines the asset ID of the RightLeg to be applied to a Humanoid.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- Head, Torso, RightArm, LeftArm and LeftLeg, which are similar properties that also control body part
- RightLegColor, which controls the color of this limb
Thread safety | ReadSafe |
---|---|
Category | Body Parts |
Loaded/Saved | true/false |
RightLegColor
Type | Default | |
---|---|---|
Color3 | 0, 0, 0 |
RightLegColor determines the BodyColors.RightLegColor3 and BodyColors.RightLegColor of a Humanoid when the description is applied. For R15 and Rthro rigs, this property controls both the upper, lower, and foot parts of the right leg.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- HeadColor, TorsoColor, LeftArmColor, RightArmColor, and LeftLegColor, which are similar properties that also control body colors
- RightLeg, which controls the mesh used for this limb
- Pants, which can apply a texture to this limb
Thread safety | ReadSafe |
---|---|
Category | Body Colors |
Loaded/Saved | true/false |
History 6
- 642 Change Tags of RightLegColor from [] to [NotReplicated]
- 642 Change CanSave of RightLegColor from true to false
- 553 Change Default of RightLegColor from to Color3(0, 0, 0)
- 486 Change ThreadSafety of RightLegColor from ReadOnly to ReadSafe
- 462 Change ThreadSafety of RightLegColor from to ReadOnly
- 363 Add RightLegColor
RunAnimation
Type | Default | |
---|---|---|
int64 | 0 |
When this description is applied to a Humanoid, RunAnimation determines the Animation.AnimationId to play when its state is Running at a moderate speed.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- ClimbAnimation, FallAnimation, IdleAnimation, JumpAnimation, SwimAnimation and WalkAnimation, which are similar properties that determine animations to play on the rig
Thread safety | ReadSafe |
---|---|
Category | Animation |
Loaded/Saved | true |
History 4
- 553 Change Default of RunAnimation from to 0
- 486 Change ThreadSafety of RunAnimation from ReadOnly to ReadSafe
- 462 Change ThreadSafety of RunAnimation from to ReadOnly
- 363 Add RunAnimation
SetAccessories
Parameters (2) | ||
---|---|---|
accessories | Array | |
includeRigidAccessories | bool | |
Returns (1) | ||
null |
Accepts a table that sets the accessories and related properties for an avatar. If the second parameter (includeRigidAccessories) is true, then this function can also be used to set the rigid accessories in the rigid accessory properties. In this case any table entry that does not have an Order will be considered a rigid accessory and put in the appropriate property according to the AccessoryType.
Thread safety | Unsafe |
---|
History 2
- 573 Change ReturnType of SetAccessories from void to null
- 477 Add SetAccessories
SetEmotes
Parameters (1) | ||
---|---|---|
emotes | Dictionary | |
Returns (1) | ||
null |
SetEmotes sets all of the emotes on this description given a table similar to that returned by GetEmotes. It fires EmotesChanged
Example
1 2 3 4 5 6 7 |
|
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- AddEmote and RemoveEmote which can modify the added emotes on an individual level
- EmotesChanged, which fires when this function is called
Thread safety | Unsafe |
---|
SetEquippedEmotes
Parameters (1) | ||
---|---|---|
equippedEmotes | Array | |
Returns (1) | ||
null |
SetEquippedEmotes sets the currently equipped emotes given an array of emote names as they were passed to AddEmote or SetEmotes. It can also take an array of tables similar to that returned by GetEquippedEmotes. Calling this function fires EquippedEmotesChanged.
Example
1 2 3 4 5 6 |
|
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- GetEquippedEmotes, which returns a value describing the equipped emotes set by this function
- EquippedEmotesChanged, which fires when this function is called
Thread safety | Unsafe |
---|
History 3
- 573 Change ReturnType of SetEquippedEmotes from void to null
- 462 Change ThreadSafety of SetEquippedEmotes from to Unsafe
- 384 Add SetEquippedEmotes
Shirt
Type | Default | |
---|---|---|
int64 | 0 |
Shirt determines the ShirtTemplate used by a Shirt instance when Humanoid:ApplyDescription() is called on a Humanoid. The asset type must be for Shirt, not a Decal or Image.
See Also
- HumanoidDescription System, for more information on HumanoidDescription.
- Pants, a similar property which applies to a Pants object
- GraphicTShirt, a similar property which applies to a ShirtGraphic object
- TorsoColor, LeftArmColor and RightArmColor, which can change the color of the body parts underneath the shirt texture
Thread safety | ReadSafe |
---|---|
Category | Clothes |
Loaded/Saved | true |
ShouldersAccessory
Type | Default | |
---|---|---|
string |
ShouldersAccessory is a comma-separated list of asset IDs that determine what accessories should be added when the description is applied, usually those attached to its shoulders (such as shoulder-mounted critters). The list does not contain duplicates.
An error is thrown if you try to apply a new description which shares any assets with the existing description but a different accessory property.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- BackAccessory, FaceAccessory, FrontAccessory, HairAccessory, HatAccessory, NeckAccessory and WaistAccessory, which are similar properties that apply accessories like this one
Thread safety | ReadSafe |
---|---|
Category | Accessories |
Loaded/Saved | true/false |
History 5
- 642 Change Tags of ShouldersAccessory from [] to [NotReplicated]
- 642 Change CanSave of ShouldersAccessory from true to false
- 486 Change ThreadSafety of ShouldersAccessory from ReadOnly to ReadSafe
- 462 Change ThreadSafety of ShouldersAccessory from to ReadOnly
- 363 Add ShouldersAccessory
SwimAnimation
Type | Default | |
---|---|---|
int64 | 0 |
When this description is applied to a Humanoid, SwimAnimation determines the Animation.AnimationId to play when its state is Swimming
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- ClimbAnimation, FallAnimation, IdleAnimation, JumpAnimation, RunAnimation and WalkAnimation, which are similar properties that determine animations to play on the rig
Thread safety | ReadSafe |
---|---|
Category | Animation |
Loaded/Saved | true |
History 4
- 553 Change Default of SwimAnimation from to 0
- 486 Change ThreadSafety of SwimAnimation from ReadOnly to ReadSafe
- 462 Change ThreadSafety of SwimAnimation from to ReadOnly
- 363 Add SwimAnimation
Torso
Type | Default | |
---|---|---|
int64 | 0 |
Torso determines the asset ID of the Torso to be applied to a Humanoid.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- Head, RightArm, LeftArm, RightLeg and LeftLeg, which are similar properties that also control body part
- TorsoColor, which controls the color of this limb
Thread safety | ReadSafe |
---|---|
Category | Body Parts |
Loaded/Saved | true/false |
TorsoColor
Type | Default | |
---|---|---|
Color3 | 0, 0, 0 |
TorsoColor determines the BodyColors.TorsoColor3 and BodyColors.TorsoColor of a Humanoid when the description is applied. For R15 and Rthro rigs, this property controls both the upper and lower parts of the torso.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- HeadColor, TorsoColor, LeftArmColor, RightArmColor, LeftLegColor, and RightLegColor, which are similar properties that also control body colors
- Torso, which controls the mesh used for this body part
- GraphicTShirt and Shirt, which can apply a texture to this body part
Thread safety | ReadSafe |
---|---|
Category | Body Colors |
Loaded/Saved | true/false |
History 6
- 642 Change Tags of TorsoColor from [] to [NotReplicated]
- 642 Change CanSave of TorsoColor from true to false
- 553 Change Default of TorsoColor from to Color3(0, 0, 0)
- 486 Change ThreadSafety of TorsoColor from ReadOnly to ReadSafe
- 462 Change ThreadSafety of TorsoColor from to ReadOnly
- 363 Add TorsoColor
WaistAccessory
Type | Default | |
---|---|---|
string |
WaistAccessory is a comma-separated list of asset IDs that determine what accessories should be added when the description is applied, usually those attached to its waist (such as belts). The list does not contain duplicates.
An error is thrown if you try to apply a new description which shares any assets with the existing description but a different accessory property.
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- BackAccessory, FaceAccessory, FrontAccessory, HairAccessory, HatAccessory, NeckAccessory and ShouldersAccessory, which are similar properties that apply accessories like this one
Thread safety | ReadSafe |
---|---|
Category | Accessories |
Loaded/Saved | true/false |
History 5
- 642 Change Tags of WaistAccessory from [] to [NotReplicated]
- 642 Change CanSave of WaistAccessory from true to false
- 486 Change ThreadSafety of WaistAccessory from ReadOnly to ReadSafe
- 462 Change ThreadSafety of WaistAccessory from to ReadOnly
- 363 Add WaistAccessory
WalkAnimation
Type | Default | |
---|---|---|
int64 | 0 |
When this description is applied to a Humanoid, WalkAnimation determines the Animation.AnimationId to play when its state is Running at a low speed
See also:
- HumanoidDescription System, for more information on HumanoidDescription.
- ClimbAnimation, FallAnimation, IdleAnimation, JumpAnimation, RunAnimation and SwimAnimation, which are similar properties that determine animations to play on the rig
Thread safety | ReadSafe |
---|---|
Category | Animation |
Loaded/Saved | true |
History 4
- 553 Change Default of WalkAnimation from to 0
- 486 Change ThreadSafety of WalkAnimation from ReadOnly to ReadSafe
- 462 Change ThreadSafety of WalkAnimation from to ReadOnly
- 363 Add WalkAnimation
WidthScale
Type | Default | |
---|---|---|
float | 1 |
WidthScale determines by what factor the width (left-to-right distance) of a Humanoid is scaled, as well as all accessories not attached to its head. When the description is applied through Humanoid:ApplyDescription(), this value maps to a BodyWidthScale NumberValue within the Humanoid.
See Also
- HumanoidDescription System, for more information on HumanoidDescription.
- BodyTypeScale and ProportionScale, which can provide more realistic rig proportions
- HeightScale and DepthScale
Thread safety | ReadSafe |
---|---|
Category | Scale |
Loaded/Saved | true |
History 4
- 553 Change Default of WidthScale from to 1
- 486 Change ThreadSafety of WidthScale from ReadOnly to ReadSafe
- 462 Change ThreadSafety of WidthScale from to ReadOnly
- 363 Add WidthScale