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InputContext

Collection of actions which holds related actions and defines how they interact with other contexts/actions.

Member index 5

HistoryMember
726Enabled: bool
726Priority: int
726Sink: bool
708GetInputActions(): Instances
708InputActionsChanged()
inherited from Instance
726Archivable: bool
726Capabilities: SecurityCapabilities
726IsInSandbox: bool
726Name: string
726Parent: Instance
726PredictionMode: PredictionMode
726Sandboxed: bool
726UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
726children(): Instances
726clone(): Instance
726destroy(): null
726findFirstChild(name: string, recursive: bool = false): Instance
726getChildren(): Instances
726isDescendantOf(ancestor: Instance): bool
726remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
726childAdded(child: Instance)
inherited from Object
726ClassName: string
726className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
726isA(className: string): bool
647Changed(property: string)

Description

An InputContext is a collection of actions which holds related InputActions and defines how they interact with other contexts and actions. Nested InputContext instances will have no effect and ordering/priority is managed through Enabled, Priority, and Sink.

History 13

Members 5

Enabled

TypeDefault
bool

Determines if this InputContext is enabled or not. When false, all of the descendant actions of the context do not receive any signals except when Enabled is toggled from true to false, in which case a final "end" signal is triggered if a key is pressed or a two-directional input is not zero.

History 3

GetInputActions

Parameters (0)
No parameters.
Returns (1)
Instances

History 1

InputActionsChanged

Parameters (0)
No parameters.

History 1

Priority

TypeDefault
int

The priority level at which the context should be run (higher priority InputContext instances run before lower ones).

History 3

Sink

TypeDefault
bool

When Sink is set to true, inputs will not be processed for connected InputAction bindings within contexts of lower Priority. Contexts with the same priority will receive the input.

For example, if multiple contexts contain an InputAction with a binding to KeyCode.E and a higher priority context has Sink set to true, the lower priority contexts will not receive the input signal for KeyCode.E and will fire no events for it.

History 3

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