Keyframe
A Keyframe holds the Poses applied to joints in a Model at a given point of time in an animation. Keyframes are interpolated between during animation playback.
Memory category | Animation |
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Member index 7
Description
A Keyframe holds the Poses applied to joints in a Model at a given point of time in an animation. Keyframes are interpolated between during animation playback.
Note, in most cases developers do not need to manipulate KeyframeSequences as the animation editor covers most animation functionality. However, in some cases a developer may wish to generate an animation from a Script or build their own plugin.
Structure
Keyframes are held within a KeyframeSequence and contain Pose objects. The poses are named in accordance with the BaseParts they correspond to and are structured in terms of joint hierarchy. This means each Pose is parented to the Pose corresponding to the part it is attached to.
Note, as Poses are named in accordance with the BaseParts they correspond to, animations require distinct part names to play correctly.
Interpolation
During animation playback the poses in different keyframes are interpolated between. This allows a smooth animation to be created without needing to define every frame. Note, the style of interpolation is determined in the Pose object. The Keyframe object merely holds the Poses at a defined point of time in the animation (Keyframe.Time).
History 24
- 648 Change ReturnType of GetPoses from Objects to Instances
- 648 Change ReturnType of GetMarkers from Objects to Instances
- 573 Change ReturnType of RemovePose from void to null
- 573 Change ReturnType of RemoveMarker from void to null
- 573 Change ReturnType of AddPose from void to null
- 573 Change ReturnType of AddMarker from void to null
- 553 Change Default of Time from to 0
- 486 Change ThreadSafety of Time from ReadOnly to ReadSafe
- 462 Change ThreadSafety of RemovePose from to Unsafe
- 462 Change ThreadSafety of RemoveMarker from to Unsafe
- 462 Change ThreadSafety of GetPoses from to Unsafe
- 462 Change ThreadSafety of GetMarkers from to Unsafe
- 462 Change ThreadSafety of AddPose from to Unsafe
- 462 Change ThreadSafety of AddMarker from to Unsafe
- 462 Change ThreadSafety of Time from to ReadOnly
- 366 Add RemoveMarker
- 366 Add GetMarkers
- 366 Add AddMarker
- 55 Change Tags of Keyframe from [preliminary] to []
- 47 Add RemovePose
- 47 Add GetPoses
- 47 Add AddPose
- 47 Add Time
- 47 Add Keyframe
Members 7
AddMarker
Parameters (1) | ||
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marker | Instance | |
Returns (1) | ||
null |
This function adds a KeyframeMarker to the Keyframe by parenting it to the keyframe. It is functionally identical to setting the marker's Instance.Parent to the Keyframe.
Note, this function will not error when an instance other than a KeyframeMarker is given as the parameter and will parent it successfully.
More about Keyframes
Keyframe names do not need to be unique. For example, if an Animation has three keyframes named "Particles" the connected event returned by AnimationTrack:GetMarkerReachedSignal() will fire each time one of these keyframes is reached.
Keyframe names can be set in the Roblox Animation Editor when creating or editing an animation. They cannot however be set by a Script on an existing animation prior to playing it.
See also:
Thread safety | Unsafe |
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AddPose
Parameters (1) | ||
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pose | Instance | |
Returns (1) | ||
null |
This function adds a Pose to the Keyframe by parenting it to the keyframe. It is functionally identical to setting the pose's Instance.Parent to the keyframe.
Note, this function will not error when an instance other than a Pose is given as the pose parameter and will parent it successfully.
Thread safety | Unsafe |
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GetMarkers
Parameters (0) | ||
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No parameters. | ||
Returns (1) | ||
Instances |
This function returns an array containing all KeyframeMarkers that have been added to the Keyframe. Note, this function will only return instances of type KeyframeMarker.
More about Keyframes
Keyframe names do not need to be unique. For example, if an Animation has three keyframes named "Particles" the connected event returned by AnimationTrack:GetMarkerReachedSignal() will fire each time one of these keyframes is reached.
Keyframe names can be set in the Roblox Animation Editor when creating or editing an animation. They cannot however be set by a Script on an existing animation prior to playing it.
See also:
Thread safety | Unsafe |
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History 3
- 648 Change ReturnType of GetMarkers from Objects to Instances
- 462 Change ThreadSafety of GetMarkers from to Unsafe
- 366 Add GetMarkers
GetPoses
Parameters (0) | ||
---|---|---|
No parameters. | ||
Returns (1) | ||
Instances |
Thread safety | Unsafe |
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RemoveMarker
Parameters (1) | ||
---|---|---|
marker | Instance | |
Returns (1) | ||
null |
This function removes a KeyframeMarker from the Keyframe by settings its Instance.Parent to nil.
The KeyframeMarker's Instance.Parent is set to nil but it is not destroyed. This means, provided the marker is referenced it can be re-parented later.
Note, this function will not error when an instance other than a KeyframeMarker is given as the parameter.
More about Keyframes
Keyframe names do not need to be unique. For example, if an Animation has three keyframes named "Particles" the connected event returned by AnimationTrack:GetMarkerReachedSignal() will fire each time one of these keyframes is reached.
Keyframe names can be set in the Roblox Animation Editor when creating or editing an animation. They cannot however be set by a Script on an existing animation prior to playing it.
See also:
Thread safety | Unsafe |
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History 3
- 573 Change ReturnType of RemoveMarker from void to null
- 462 Change ThreadSafety of RemoveMarker from to Unsafe
- 366 Add RemoveMarker
RemovePose
Parameters (1) | ||
---|---|---|
pose | Instance | |
Returns (1) | ||
null |
This function removes a Pose from the Keyframe by setting
its Instance.Parent to nil
without destroying it. This means the
provided the pose is referenced and it can be re-parented later.
Note, this function will not error when an instance other than a Pose is given as the pose parameter.
Thread safety | Unsafe |
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History 3
- 573 Change ReturnType of RemovePose from void to null
- 462 Change ThreadSafety of RemovePose from to Unsafe
- 47 Add RemovePose
Time
Type | Default | |
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float | 0 |
This property gives the Keyframe time position (in seconds) in an animation. This determines the time at which the Poses inside the keyframe will be shown.
Note the Keyframe with the highest time value in a KeyframeSequence is used to determine the length of the animation.
Thread safety | ReadSafe |
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Category | Data |
Loaded/Saved | true |