ModuleScript
A script type that runs once when require() is called with it. Returns exactly one value, usually a table of functions, to used by other scripts. Useful for compartmentalizing code.
Memory category | Script |
---|
Member index 3
Removed member index 1
History | Member | |
---|---|---|
428 | CoreScriptModified: bool |
Description
A ModuleScript is a script type that returns exactly one value by a call to require(). ModuleScripts run once and only once per Lua environment and return the exact same value for subsequent calls to require().
ModuleScripts are essential objects for adhering to the "Don't Repeat Yourself" (DRY) principle, allowing you to write a function only once and use it everywhere. Having multiple copies of a function is problematic when you need to change their behavior, so you should define functions or groups of functions in ModuleScripts and have your Scripts and LocalScripts call require() on those modules.
It's important to know that return values from ModuleScripts are independent with regards to Scripts and LocalScripts, and other environments like the Command Bar. Using require() on a ModuleScript in a LocalScript will run the code on the client, even if a Script did so already on the server. Therefore, be careful if you're using a ModuleScript on the client and server at the same time, or debugging it within Studio.
Note that the first call to require() will not yield (halt) unless the ModuleScript yields (calls task.wait() for example), in which case the current thread that called require() will yield until the ModuleScript returns a value. If a ModuleScript is attempting to require() another ModuleScript that in turn tries to require() it, the thread will hang and never halt (cyclic require() calls do not generate errors). Be mindful of your module dependencies in large projects!
If a ModuleScript is uploaded to Roblox and the root module has the
name set to MainModule
, it can be uploaded as a model and required using
require() with the model's asset ID. Then it can be loaded
into your experience, although this logic only works on the server and will
error on the client. If other users want to use the module, it must be public.
History 19
- 646 Change ReadSecurity of Source from PluginSecurity to None
- 646 Change WriteSecurity of Source from PluginSecurity to None
- 645 Change ValueType of LinkedSource from Content to ContentId
- 614 Change Tags of LinkedSource from [] to [Deprecated]
- 553 Add
- 486 Change ThreadSafety of Source from ReadOnly to ReadSafe
- 486 Change ThreadSafety of LinkedSource from ReadOnly to ReadSafe
- 462 Change ThreadSafety of Source from to ReadOnly
- 462 Change ThreadSafety of LinkedSource from to ReadOnly
- 428 Remove CoreScriptModified
- 410 Add CoreScriptModified
- 187 Add LinkedSource
- 187 Change Superclass of ModuleScript from Instance to LuaSourceContainer
- 151 Change WriteSecurity of Source from security1 to PluginSecurity
- 151 Change ReadSecurity of Source from security1 to PluginSecurity
- 150 Change WriteSecurity of Source from LocalUserSecurity to security1
- 150 Change ReadSecurity of Source from LocalUserSecurity to security1
- 137 Add Source
- 131 Add ModuleScript
Members 3
LinkedSource
Type | Default | |
---|---|---|
ContentId |
Used to store a URL that points to an online script source. Binds the online code to the script's Script.Source.
Thread safety | ReadSafe |
---|---|
Category | Data |
Loaded/Saved | true |
History 5
- 645 Change ValueType of LinkedSource from Content to ContentId
- 614 Change Tags of LinkedSource from [] to [Deprecated]
- 486 Change ThreadSafety of LinkedSource from ReadOnly to ReadSafe
- 462 Change ThreadSafety of LinkedSource from to ReadOnly
- 187 Add LinkedSource
Source
Type | Default | |
---|---|---|
ProtectedString |
The code to be executed.
If you want to read or modify a script that the user has open, consider using the ScriptEditorService to interact with the Script Editor instead.
Thread safety | ReadSafe |
---|---|
Category | Data |
Loaded/Saved | true |
History 9
- 646 Change ReadSecurity of Source from PluginSecurity to None
- 646 Change WriteSecurity of Source from PluginSecurity to None
- 486 Change ThreadSafety of Source from ReadOnly to ReadSafe
- 462 Change ThreadSafety of Source from to ReadOnly
- 151 Change WriteSecurity of Source from security1 to PluginSecurity
- 151 Change ReadSecurity of Source from security1 to PluginSecurity
- 150 Change WriteSecurity of Source from LocalUserSecurity to security1
- 150 Change ReadSecurity of Source from LocalUserSecurity to security1
- 137 Add Source
Removed members 1
CoreScriptModified
Type | Default | |
---|---|---|
bool |
Security | RobloxSecurity |
---|---|
Category | Data |
Loaded/Saved | false |
History 2
- 428 Remove CoreScriptModified
- 410 Add CoreScriptModified