Motor6D
Creates an animatable joint between two BaseParts.
Memory category | PhysicsParts |
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Member index 5
Description
Motor6D joins two BaseParts (Part0 and Part1) together in an animatable way. The Transform property determines the offset between these parts. This can be set manually using RunService.PreSimulation or through an Animator.
Models whose parts are joined by Motor6D are usually referred to as rigs, typically for Humanoids.
History 13
- 636 Add
- 636 Add
- 553 Change Default of from to
- 486 Change ThreadSafety of from ReadOnly to ReadSafe
- 486 Change ThreadSafety of ParentName from ReadOnly to ReadSafe
- 486 Change ThreadSafety of ChildName from ReadOnly to ReadSafe
- 462 Change ThreadSafety of from to ReadOnly
- 462 Change ThreadSafety of ParentName from to ReadOnly
- 462 Change ThreadSafety of ChildName from to ReadOnly
- 427 Add ParentName
- 427 Add ChildName
- 300 Add
- 47 Add Motor6D
Members 5
ChildName
Type | Default | |
---|---|---|
string |
This property is not scriptable. It cannot be accessed by script code.
This property is not replicated. Its interface does not cross the network boundary.
This property is read-only. Its value can be read, but it cannot be modified.
Thread safety | ReadSafe |
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Category | Animatable |
Loaded/Saved | false |
ParentName
Type | Default | |
---|---|---|
string |
This property is not scriptable. It cannot be accessed by script code.
This property is not replicated. Its interface does not cross the network boundary.
This property is read-only. Its value can be read, but it cannot be modified.
Thread safety | ReadSafe |
---|---|
Category | Animatable |
Loaded/Saved | false |
History 3
- 486 Change ThreadSafety of ParentName from ReadOnly to ReadSafe
- 462 Change ThreadSafety of ParentName from to ReadOnly
- 427 Add ParentName