Reference API Roblox

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Reference API Roblox

NumberPose

Holds the value applied to a specific FACS control.

Member index 1

HistoryMember
553Value: double
inherited from PoseBase
553EasingDirection: PoseEasingDirection
553EasingStyle: PoseEasingStyle
553Weight: float
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

A NumberPose holds the value applied to a specific FACS control. The control which is affected depends on its name.

NumberPose instances are the building blocks of facial animation and, with Keyframes, make up KeyframeSequences.

NumberPoses and Facial Animation

Although a NumberPose is assigned to a single FACS control by name, that control can in turn affect multiple bones of the face rig. FACS controls act as an abstraction layer between facial muscle movements and how they are defined in the rig.

NumberPose Hierarchy

Contrary to Pose Instances, NumberPose instances cannot be parented together. However, they all must be stored in a Folder named FaceControls that is a child of the Head Pose.

NumberPose Value

The Roblox animation system applies NumberPose values to the corresponding FACS controls. Because those controls only respond to values between 0 and 1, the values calculated by the animation system are always clamped to that range.

History 5

Members 1

Value

TypeDefault
double0

The value that will be applied to the FACS control corresponding with the NumberPose.

History 4

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