Reference API Roblox

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Reference API Roblox

NumberPose

Holds the value applied to a specific FACS control.

Member index 1

HistoryMember
726Value: double
inherited from PoseBase
726EasingDirection: PoseEasingDirection
726EasingStyle: PoseEasingStyle
726Weight: float
inherited from Instance
726Archivable: bool
726Capabilities: SecurityCapabilities
726IsInSandbox: bool
726Name: string
726Parent: Instance
726PredictionMode: PredictionMode
726Sandboxed: bool
726UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
726children(): Instances
726clone(): Instance
726destroy(): null
726findFirstChild(name: string, recursive: bool = false): Instance
726getChildren(): Instances
726isDescendantOf(ancestor: Instance): bool
726remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
726childAdded(child: Instance)
inherited from Object
726ClassName: string
726className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
726isA(className: string): bool
647Changed(property: string)

Description

A NumberPose holds the value applied to a specific FACS control. The control which is affected depends on its name.

NumberPose instances are the building blocks of facial animation and, with Keyframes, make up KeyframeSequences.

NumberPoses and Facial Animation

Although a NumberPose is assigned to a single FACS control by name, that control can in turn affect multiple bones of the face rig. FACS controls act as an abstraction layer between facial muscle movements and how they are defined in the rig.

NumberPose Hierarchy

Contrary to Pose Instances, NumberPose instances cannot be parented together. However, they all must be stored in a Folder named FaceControls that is a child of the Head Pose.

NumberPose Value

The Roblox animation system applies NumberPose values to the corresponding FACS controls. Because those controls only respond to values between 0 and 1, the values calculated by the animation system are always clamped to that range.

History 6

Members 1

Value

TypeDefault
double

The value that will be applied to the FACS control corresponding with the NumberPose.

History 5

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