NumberValue
A container object for a single double-precision floating point number.
Memory category | Instances |
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Member index 3
Description
A NumberValue is an object whose purpose is to store a single Lua number, defined to be double-precision floating point number, or more commonly known as a double. This stores a number in 64 bits (8 bytes) using the IEEE 754 representation (1 sign bit, 11 exponent bits and 52 fractional bits). The maximum numerical value that may be stored is 2^53, or 9,007,199,254,740,992, and the minimum is -9,007,199,254,740,992. It stores up to 15 digits of precision.
Like all "-Value" objects, this single value is stored in the Value property. The Changed event for this (and other objects like it) will fire with the new value being stored in the object, instead of a string representing the property being changed.
History 11
- 553 Change PreferredDescriptor of changed from to Changed
- 553 Change Default of Value from to 0
- 486 Change ThreadSafety of Value from ReadOnly to ReadSafe
- 462 Change ThreadSafety of changed from to Unsafe
- 462 Change ThreadSafety of Changed from to Unsafe
- 462 Change ThreadSafety of Value from to ReadOnly
- 335 Change Superclass of NumberValue from Instance to ValueBase
- 50 Add changed
- 47 Add Changed
- 47 Add Value
- 47 Add NumberValue
Members 3
Changed
Parameters (1) | |
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value | double |
This event fires whenever the NumberValue.Value property is changed.
This event, like other changed events, can be used to track when an NumberValue changes and to track the different values that it may change to.
For instance, this even may be useful in games that rely on NumberValues to track game states and values, such as item IDs.
Equivalent changed events exist for similar objects, such as ObjectValue and StringValue, depending on what object type best suits the need.
Thread safety | Unsafe |
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Value
Type | Default | |
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double | 0 |
Used to hold a double value.
Thread safety | ReadSafe |
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Category | Data |
Loaded/Saved | true |
changed
Parameters (1) | |
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value | double |
Thread safety | Unsafe |
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