NumberValue
A container object for a single double-precision floating point number.
| Memory category | Instances |
|---|
Member index 3
Description
Store a single Luau number, defined to be double-precision floating point number, or more commonly known as a double. This stores a number in 64 bits (8 bytes) using the IEEE 754 representation (1 sign bit, 11 exponent bits and 52 fractional bits). Maximum and minimum values are ±1.7976931348623157e+308, with a range of ±2^53 for exact integer representations.
Like all ValueBase objects, this single value is stored in the
Value property. The Changed event fires with the
new value being stored in the object, instead of a string representing the
property being changed.
History 11
- 553 Change PreferredDescriptor of changed from to Changed
- 553 Change Default of Value from to 0
- 486 Change ThreadSafety of Value from ReadOnly to ReadSafe
- 462 Change ThreadSafety of changed from to Unsafe
- 462 Change ThreadSafety of Changed from to Unsafe
- 462 Change ThreadSafety of Value from to ReadOnly
- 335 Change Superclass of NumberValue from Instance to ValueBase
- 50 Add changed
- 47 Add Changed
- 47 Add Value
- 47 Add NumberValue
Members 3
Changed
| Parameters (1) | |
|---|---|
| value | double |
Fires whenever the NumberValue.Value changes. It runs with the new value being stored in the argument object, instead of a string representing the property being changed.
Listening for the Changed signal can be useful in games that use
NumberValues to track values like leaderboard statistics or item prices.
| Thread safety | Unsafe |
|---|
Value
| Type | Default | |
|---|---|---|
| double | 0 | |
Used to hold a double value.
| Thread safety | ReadSafe |
|---|---|
| Category | Data |
| Loaded/Saved | true |
changed
| Parameters (1) | |
|---|---|
| value | double |
| Thread safety | Unsafe |
|---|