ObjectValue
A container object for a reference to another instance.
Memory category | Instances |
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Member index 3
Description
A ObjectValue is an object whose purpose is to store a single reference to another object. If this object is duplicated within studio and the value refers to an object also being copied, then the new ObjectValue will point to the copied object instead of the original. Otherwise, the same value is kept. Copying and pasting this object will clear the value field.
The value of this can be set within studio like other reference-type fields
(such as Model.PrimaryPart): click the field within the Properties
window, then click the object you wish to set it to within the game view or
Explorer window. You can clear the field (set it to nil
) by clicking the X
that appears when you click the field.
Like all "-Value" objects, this single value is stored in the Value property. The Changed event for this (and other objects like it) will fire with the new value being stored in the object, instead of a string representing the property being changed.
History 12
- 553 Change PreferredDescriptor of changed from to Changed
- 553 Change Default of Value from to
- 486 Change ThreadSafety of Value from ReadOnly to ReadSafe
- 462 Change ThreadSafety of changed from to Unsafe
- 462 Change ThreadSafety of Changed from to Unsafe
- 462 Change ThreadSafety of Value from to ReadOnly
- 335 Change Superclass of ObjectValue from Instance to ValueBase
- 329 Change ValueType of Value from Object to Instance
- 50 Add changed
- 47 Add Changed
- 47 Add Value
- 47 Add ObjectValue
Members 3
Changed
Parameters (1) | |
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value | Instance |
This event fires whenever the ObjectValue.Value property is changed. It will run with the new value being stored in the argument object, instead of a string representing the property being changed.
This event, like other changed events, can be used to track when an ObjectValue changes and to track the different values that it may change to.
For instance, this even may be useful in games that rely on ObjectValues to track game states and values, such as RPG targeting systems.
Equivalent changed events exist for similar objects, such as NumberValue and StringValue, depending on what object type best suits the need.
Thread safety | Unsafe |
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Value
Type | Default | |
---|---|---|
Instance |
Holds a reference to an instance.
Thread safety | ReadSafe |
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Category | Data |
Loaded/Saved | true |
changed
Parameters (1) | |
---|---|
value | Instance |
Thread safety | Unsafe |
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