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PartOperation

An abstract class that all parts based on solid modeling inherit from.

Member index 5

HistoryMember
726RenderFidelity: RenderFidelity
726SmoothingAngle: float
726TriangleCount: int
726UsePartColor: bool
580SubstituteGeometry(source: Instance): null
inherited from TriangleMeshPart
726CollisionFidelity: CollisionFidelity
726FluidFidelity: FluidFidelity
726MeshSize: Vector3
inherited from BasePart
726Anchored: bool
726AssemblyAngularVelocity: Vector3
726AssemblyCenterOfMass: Vector3
726AssemblyLinearVelocity: Vector3
726AssemblyMass: float
726AssemblyRootPart: BasePart
726AudioCanCollide: bool
726BackSurface: SurfaceType
726BottomSurface: SurfaceType
726BrickColor: BrickColor
726CFrame: CFrame
726CanCollide: bool
726CanQuery: bool
726CanTouch: bool
726CastShadow: bool
726CenterOfMass: Vector3
726CollisionGroup: string
726CollisionGroupId: int
726Color: Color3
726CurrentPhysicalProperties: PhysicalProperties
726CustomPhysicalProperties: PhysicalProperties
726EnableFluidForces: bool
726ExtentsCFrame: CFrame
726ExtentsSize: Vector3
726FrontSurface: SurfaceType
726LeftSurface: SurfaceType
726Locked: bool
726Mass: float
726Massless: bool
726Material: Material
726MaterialVariant: string
726PivotOffset: CFrame
726Reflectance: float
726ResizeIncrement: int
726ResizeableFaces: Faces
726RightSurface: SurfaceType
726RootPriority: int
726Rotation: Vector3
726Size: Vector3
726SpecificGravity: float
726TopSurface: SurfaceType
726Transparency: float
726brickColor: BrickColor
603AngularAccelerationToTorque(angAcceleration: Vector3, angVelocity: Vector3 = 0, 0, 0): Vector3
573ApplyAngularImpulse(impulse: Vector3): null
573ApplyImpulse(impulse: Vector3): null
573ApplyImpulseAtPosition(impulse: Vector3, position: Vector3): null
573BreakJoints(): null
557CanCollideWith(part: BasePart): bool
462CanSetNetworkOwnership(): Tuple
576GetClosestPointOnSurface(position: Vector3): Vector3
648GetConnectedParts(recursive: bool = false): Instances
648GetJoints(): Instances
486GetMass(): float
567GetNetworkOwner(): Instance
567GetNetworkOwnershipAuto(): bool
648GetNoCollisionConstraints(): Instances
678GetPhysicsCost(): float
462GetRenderCFrame(): CFrame
726GetRootPart(): Instance
648GetTouchingParts(): Instances
557GetVelocityAtPosition(position: Vector3): Vector3
648IntersectAsync(parts: Instances, collisionfidelity: CollisionFidelity = Default, renderFidelity: RenderFidelity = Automatic): Instance
486IsGrounded(): bool
573MakeJoints(): null
462Resize(normalId: NormalId, deltaAmount: int): bool
573SetNetworkOwner(playerInstance: Player = Player): null
573SetNetworkOwnershipAuto(): null
648SubtractAsync(parts: Instances, collisionfidelity: CollisionFidelity = Default, renderFidelity: RenderFidelity = Automatic): Instance
603TorqueToAngularAcceleration(torque: Vector3, angVelocity: Vector3 = 0, 0, 0): Vector3
648UnionAsync(parts: Instances, collisionfidelity: CollisionFidelity = Default, renderFidelity: RenderFidelity = Automatic): Instance
726breakJoints(): null
726getMass(): float
573makeJoints(): null
726resize(normalId: NormalId, deltaAmount: int): bool
483LocalSimulationTouched(part: BasePart)
462OutfitChanged()
726StoppedTouching(otherPart: BasePart)
483TouchEnded(otherPart: BasePart)
483Touched(otherPart: BasePart)
inherited from PVInstance
726Origin: CFrame
726Pivot Offset: CFrame
576GetPivot(): CFrame
573PivotTo(targetCFrame: CFrame): null
inherited from Instance
726Archivable: bool
726Capabilities: SecurityCapabilities
726IsInSandbox: bool
726Name: string
726Parent: Instance
726PredictionMode: PredictionMode
726Sandboxed: bool
726UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
726children(): Instances
726clone(): Instance
726destroy(): null
726findFirstChild(name: string, recursive: bool = false): Instance
726getChildren(): Instances
726isDescendantOf(ancestor: Instance): bool
726remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
726childAdded(child: Instance)
inherited from Object
726ClassName: string
726className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
726isA(className: string): bool
647Changed(property: string)

Removed member index 23

HistoryMember
381CollisionFidelity: CollisionFidelity

Description

An abstract class that all parts based on solid modeling inherit from.

History 89

Members 5

RenderFidelity

TypeDefault
RenderFidelity

This property determines the level of detail that the solid modeled part will be shown in. It can be set to the possible values of the RenderFidelity enum except for Performance.

The default value is Automatic, meaning the part's detail is based on its distance from the camera as outlined in the following table.

Distance From CameraRender Fidelity
Less than 250 studsHighest
250-500 studsMedium
500 or more studsLowest

History 7

SmoothingAngle

TypeDefault
float

This property represents an angle in degrees for a threshold value between face normals on a solid modeled part. If the normal difference is less than the value, normals will be adjusted to smooth the difference. While a value between 30 and 70 degrees usually produces a good result, values between 90 and 180 are not recommended as they may cause a "shadowing" effect on unions with sharp edges.

Note that smoothing does not affect the normals between different materials or different colors.

Solid modeled part with SmoothingAngle of 0
SmoothingAngle = 0
Solid modeled part with SmoothingAngle of 50
SmoothingAngle = 50

History 7

SubstituteGeometry

Parameters (1)
sourceInstance
Returns (1)
null

Substitutes the geometry of this PartOperation with the geometry of another PartOperation. This makes it easier to utilize the geometry of a solid modeling operation like UnionAsync(), SubtractAsync(), or IntersectAsync() but maintain properties, attributes, tags, and children of the main part such as Attachments, Constraints, ParticleEmitters, light objects, decals, and more. This approach also circumvents the potential "flicker" of completely replacing the original PartOperation with another.

Note that if you're calling this method on a PartOperation with child Attachments or Constraints, you should calculate the affected instances with CalculateConstraintsToPreserve(), then drop those whose recommended parent is nil.

History 1

TriangleCount

TypeDefault
int

The number of polygons in this solid model.

History 8

UsePartColor

TypeDefault
bool

Sets whether the PartOperation can be recolored using the BasePart.Color or BasePart.BrickColor properties. When true, the entire union will be colored as per Color or BrickColor. When false, the parts in the union will maintain their original colors from before the onion operation was performed.

History 5

Removed members 23

CollisionFidelity

TypeDefault
CollisionFidelity
This property is not scriptable. It cannot be accessed by script code.
This property is not replicated. Its interface does not cross the network boundary.

History 4

Tags: [NotReplicated, NotScriptable]

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