Path
Stores the result of paths created by PathfindingService:CreatePath().
Memory category | Instances |
---|
Member index 7
Description
Path objects store the result of paths created by PathfindingService:CreatePath().
Once a path object is created, you can call Path:ComputeAsync() with a starting point and ending point. This will attempt to compute a valid path for a character to move along, based on default or custom parameters passed to CreatePath(). If ComputeAsync() successfully finds a path, the Path object will have a Path.Status value of PathStatus.Success. Otherwise the status will be PathStatus.NoPath which can occur if there are obstacles between the two points (and no way around) or if the points are inside of solid objects.
In addition to ComputeAsync(), Path objects have the GetWaypoints() method which returns a list of waypoints representing the points a character should follow in sequence to get from the beginning to the end of the path.
Finally, Path objects can be connected to the Path.Blocked event. This event will fire if, at any time during the path's existence, the path is blocked. Note that this can occur behind a character moving along the path, not just in front of it.
History 19
- 573 Change ReturnType of ComputeAsync from void to null
- 553 Change PreferredDescriptor of GetPointCoordinates from to GetWaypoints
- 553 Change Default of Status from to
- 491 Add Unblocked
- 486 Change ThreadSafety of Status from ReadOnly to ReadSafe
- 462 Change ThreadSafety of Blocked from to Unsafe
- 462 Change ThreadSafety of GetWaypoints from to Unsafe
- 462 Change ThreadSafety of GetPointCoordinates from to Unsafe
- 462 Change ThreadSafety of ComputeAsync from to Unsafe
- 462 Change ThreadSafety of CheckOcclusionAsync from to Unsafe
- 462 Change ThreadSafety of Status from to ReadOnly
- 359 Add Blocked
- 359 Add ComputeAsync
- 309 Add GetWaypoints
- 309 Change Tags of GetPointCoordinates from [] to [Deprecated]
- 158 Add GetPointCoordinates
- 158 Add CheckOcclusionAsync
- 158 Add Status
- 158 Add Path
Members 7
Blocked
Parameters (1) | |
---|---|
blockedWaypointIdx | int |
Fires when the computed path becomes blocked. Note that paths may become blocked somewhere behind the agent, such as a pile of rubble falling on a path as the agent runs away. See Handling Blocked Paths for details on checking the forward waypoint progress of an agent along a path.
Thread safety | Unsafe |
---|
CheckOcclusionAsync
Parameters (1) | ||
---|---|---|
start | int | |
Returns (1) | ||
int |
This function checks if a path is blocked starting at the waypoint indicated by start.
It returns the first waypoint of occlusion if blocked, -1 if not. it returns an error if start is less than 0 or greater than the number of waypoints in the Path.
Thread safety | Unsafe |
---|
History 2
- 462 Change ThreadSafety of CheckOcclusionAsync from to Unsafe
- 158 Add CheckOcclusionAsync
ComputeAsync
Parameters (2) | ||
---|---|---|
start | Vector3 | |
finish | Vector3 | |
Returns (1) | ||
null |
This function computes a Path from a start position to an end position. This function is not automatically called when a path is created and must be invoked each time the path needs to be updated.
Once the Path is computed, it will have a series of waypoints that, when followed, can lead a character along the path. These points are gathered with the Path:GetWaypoints() function.
Thread safety | Unsafe |
---|
History 3
- 573 Change ReturnType of ComputeAsync from void to null
- 462 Change ThreadSafety of ComputeAsync from to Unsafe
- 359 Add ComputeAsync
GetPointCoordinates
Parameters (0) | ||
---|---|---|
No parameters. | ||
Returns (1) | ||
Array |
This function returns a table of Path instances.
Thread safety | Unsafe |
---|
History 4
- 553 Change PreferredDescriptor of GetPointCoordinates from to GetWaypoints
- 462 Change ThreadSafety of GetPointCoordinates from to Unsafe
- 309 Change Tags of GetPointCoordinates from [] to [Deprecated]
- 158 Add GetPointCoordinates
GetWaypoints
Parameters (0) | ||
---|---|---|
No parameters. | ||
Returns (1) | ||
Array |
This function returns an array of all the PathWaypoints in a Path, as computed by Path:ComputeAsync().
Each waypoint in the array specifies a Vector3 position and action to take when this PathWaypoint is reached. The array is arranged in the order of waypoints from the path start to path end.
If a path could not be computed, this function will return an empty array.
Thread safety | Unsafe |
---|
History 2
- 462 Change ThreadSafety of GetWaypoints from to Unsafe
- 309 Add GetWaypoints
Status
Type | Default | |
---|---|---|
PathStatus |
The success of the generated Path.
Thread safety | ReadSafe |
---|---|
Category | Data |
Loaded/Saved | false/true |
Unblocked
Parameters (1) | |
---|---|
unblockedWaypointIdx | int |
Fires when a computed path that was blocked becomes unblocked. Note that a blocked path may become unblocked somewhere behind the agent, effectively making reaction to this event unnecessary. See Handling Blocked Paths for details on checking the forward waypoint progress of an agent along a path.
Thread safety | Unsafe |
---|