Reference API Roblox

Engine API

Website

Related

Reference API Roblox

PlayerMouse

The PlayerMouse behaves identically to the Mouse object that is obtained using Tool.Equipped. Both PlayerMouse and Mouse are legacy APIs, superseded by UserInputService.

This class is not creatable. Instances of this class cannot be created with Instance.new.
Tags: [NotCreatable]

Member index 0

HistoryMember
No members defined by PlayerMouse.
inherited from Mouse
731Hit: CFrame
731Icon: ContentId
731IconContent: Content
731Origin: CFrame
731Target: BasePart
731TargetFilter: Instance
731TargetSurface: NormalId
731UnitRay: Ray
731ViewSizeX: int
731ViewSizeY: int
731X: int
731Y: int
731target: BasePart
462Button1Down()
462Button1Up()
462Button2Down()
462Button2Up()
462Idle()
731KeyDown(key: string)
731KeyUp(key: string)
462Move()
462WheelBackward()
462WheelForward()
731keyDown(key: string)
inherited from Instance
731Archivable: bool
731Capabilities: SecurityCapabilities
731IsInSandbox: bool
731Name: string
731Parent: Instance
731PredictionMode: PredictionMode
731Sandboxed: bool
731UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
731children(): Instances
731clone(): Instance
731destroy(): null
731findFirstChild(name: string, recursive: bool = false): Instance
731getChildren(): Instances
731isDescendantOf(ancestor: Instance): bool
731remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
731childAdded(child: Instance)
inherited from Object
731ClassName: string
731className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
731isA(className: string): bool
647Changed(property: string)

Description

The PlayerMouse behaves identically to the Mouse object that is obtained using Tool.Equipped. It can be accessed from LocalScripts using the local player's Player:GetMouse() method. Both PlayerMouse and Mouse are legacy APIs, superseded by UserInputService.

The only difference between the PlayerMouse and the Mouse object is the PlayerMouse can be obtained using the Player:GetMouse() method.

In most cases developers are advised to use the new UserInputService. However the PlayerMouse and Mouse objects remain supported for a number of reasons. See Input and Camera for more information on customizing inputs in your experience.

History 1

Settings