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Reference API Roblox

Pose

Holds the CFrame applied to the Motor6D connected to its associated BasePart. The part which is controlled depends on the name of the Pose.

Member index 5

HistoryMember
553CFrame: CFrame
553MaskWeight: float
573AddSubPose(pose: Instance): null
648GetSubPoses(): Instances
573RemoveSubPose(pose: Instance): null
inherited from PoseBase
553EasingDirection: PoseEasingDirection
553EasingStyle: PoseEasingStyle
553Weight: float
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Removed member index 3

HistoryMember
455EasingDirection: PoseEasingDirection
455EasingStyle: PoseEasingStyle
455Weight: float

Description

A Pose holds the CFrame applied to the Motor6D connected to its associated BasePart. The part which is controlled depends on the name of the Pose.

Poses are the fundamental building blocks of animations and, with Keyframes, make up KeyframeSequences.

Poses, joints and hierarchy

Although a Pose is assigned to a BasePart by name, the object manipulated during animation playback is actually the Motor6D connected to this part. Animation rigs branch out from the model's root part through such joints.

In a R15 character rig, the root part is the HumanoidRootPart. The LowerTorso is connected to the HumanoidRootPart by the a motor named 'Root'. Therefore, the CFrame of a Pose named 'LowerTorso' in a Keyframe would be applied to the motor named 'Root', and not the LowerTorso itself.

Poses are arranged in a Keyframe based on joint hierarchy. This means, the Pose's CFrame is applied to the motor connecting the part associated with the pose to the part associated with the pose's parent. See below for a visual example of the structure of Poses on a R15 character.

Pose CFrame

The Roblox animation system applies Pose.CFrame to the corresponding Motor6D by manipulating the relative transformation of the motor, the Motor6D.Transform property. The original C0 and C1 values are not changed.

History 29

Members 5

AddSubPose

Parameters (1)
poseInstance
Returns (1)
null

Adds a sub Pose to the Pose by parenting it to it. It is functionally identical to setting the new pose's Instance.Parent to the pose.

Note, this function will not error when an instance other than a Pose is given as the pose parameter and will parent it successfully.

History 3

CFrame

TypeDefault
CFrame

This CFrame applies to the Motor6D corresponding with the Pose when the Motor6D.Transform is changed. The original Motor6D.C0 and Motor6D.C1 values are not changed.

Pose objects are arranged in a Keyframe based on joint hierarchy. This means, that the Pose.CFrame is applied to the motor connecting the part associated with the pose to the part associated with the pose's parent.

History 4

GetSubPoses

Parameters (0)
No parameters.
Returns (1)
Instances

Returns an array containing all sub Poses that have been added to a Pose. This is functionally the same as using the Instance:GetChildren() function on the Pose.

Note: this function returns all children of the Pose, including non Pose Instances if any are present.

History 3

MaskWeight

TypeDefault
float0
This property is deprecated. It exists only for backward compatibility, and should not be used for new work.
This property is not replicated. Its interface does not cross the network boundary.

History 7

Tags: [NotReplicated, Deprecated]

RemoveSubPose

Parameters (1)
poseInstance
Returns (1)
null

Removes a sub Pose from the Pose by parenting it to nil. This is functionally identical to setting the new pose's Instance.Parent to nil.

Note: If an Instance other than Pose is used as a Pose parameter, this function removes that Instance and does not provide an error.

History 3

Removed members 3

EasingDirection

TypeDefault
PoseEasingDirection

History 2

EasingStyle

TypeDefault
PoseEasingStyle

History 2

Weight

TypeDefault
float

History 2

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