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PyramidHandleAdornment

A pyramid-shaped handle that can be adorned to a BasePart.

Member index 4

HistoryMember
731Height: float
731Shading: AdornShading
731Sides: int
731Size: float
inherited from HandleAdornment
731AdornCullingMode: AdornCullingMode
731AlwaysOnTop: bool
731CFrame: CFrame
731SizeRelativeOffset: Vector3
731ZIndex: int
462MouseButton1Down()
462MouseButton1Up()
462MouseEnter()
462MouseLeave()
inherited from PVAdornment
731Adornee: PVInstance
inherited from GuiBase3d
731Color3: Color3
731Transparency: float
731Visible: bool
inherited from Instance
731Archivable: bool
731Capabilities: SecurityCapabilities
731IsInSandbox: bool
731Name: string
731Parent: Instance
731PredictionMode: PredictionMode
731Sandboxed: bool
731UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
731children(): Instances
731clone(): Instance
731destroy(): null
731findFirstChild(name: string, recursive: bool = false): Instance
731getChildren(): Instances
731isDescendantOf(ancestor: Instance): bool
731remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
731childAdded(child: Instance)
inherited from Object
731ClassName: string
731className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
731isA(className: string): bool
647Changed(property: string)

Description

PyramidHandleAdornment is a pyramid-shaped handle that can be adorned to a BasePart. If parented to a player's PlayerGui or the CoreGui, handles can listen to input events for purposes such as making dragger tools.

History 13

Members 4

Height

TypeDefault
float2

The height of the pyramid adornment in studs.

History 3

Shading

TypeDefault
AdornShadingDefault

History 3

Sides

TypeDefault
int4

The number of sides for the pyramid adornment. Default is 4, minimum is 3, and maximum is 32.

History 3

Size

TypeDefault
float1

The size of the pyramid adornment's base in studs.

History 3

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