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PyramidHandleAdornment

A pyramid-shaped handle that can be adorned to a BasePart.

Member index 4

HistoryMember
726Height: float
726Shading: AdornShading
726Sides: int
726Size: float
inherited from HandleAdornment
726AdornCullingMode: AdornCullingMode
726AlwaysOnTop: bool
726CFrame: CFrame
726SizeRelativeOffset: Vector3
726ZIndex: int
462MouseButton1Down()
462MouseButton1Up()
462MouseEnter()
462MouseLeave()
inherited from PVAdornment
726Adornee: PVInstance
inherited from GuiBase3d
726Color3: Color3
726Transparency: float
726Visible: bool
inherited from Instance
726Archivable: bool
726Capabilities: SecurityCapabilities
726IsInSandbox: bool
726Name: string
726Parent: Instance
726PredictionMode: PredictionMode
726Sandboxed: bool
726UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
726children(): Instances
726clone(): Instance
726destroy(): null
726findFirstChild(name: string, recursive: bool = false): Instance
726getChildren(): Instances
726isDescendantOf(ancestor: Instance): bool
726remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
726childAdded(child: Instance)
inherited from Object
726ClassName: string
726className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
726isA(className: string): bool
647Changed(property: string)

Description

PyramidHandleAdornment is a pyramid-shaped handle that can be adorned to a BasePart. If parented to a player's PlayerGui or the CoreGui, handles can listen to input events for purposes such as making dragger tools.

History 9

Members 4

Height

TypeDefault
float

The height of the pyramid adornment in studs.

History 2

Shading

TypeDefault
AdornShading

History 2

Sides

TypeDefault
int

The number of sides for the pyramid adornment. Default is 4, minimum is 3, and maximum is 32.

History 2

Size

TypeDefault
float

The size of the pyramid adornment's base in studs.

History 2

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