Reference API Roblox

Engine API

Website

Related

Reference API Roblox

ReplicatedFirst

A container whose contents are replicated to all clients (but not back to the server) first before anything else.

This class is not creatable. Instances of this class cannot be created with Instance.new.
This class is a service. It is a singleton that may be acquired with GetService.
Tags: [NotCreatable, Service]

Member index 7

HistoryMember
462IsDefaultLoadingGuiRemoved(): bool
462IsFinishedReplicating(): bool
573RemoveDefaultLoadingScreen(): null
573SetDefaultLoadingGuiRemoved(): null
462DefaultLoadingGuiRemoved()
462FinishedReplicating()
462RemoveDefaultLoadingGuiSignal()
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

A container whose contents are replicated to all clients (but not back to the server) first before anything else.

What is ReplicatedFirst for?

ReplicatedFirst is most commonly used to store LocalScripts and other objects that are essential for the game's start. As the contents of ReplicatedFirst replicate to the client before anything else in the game, it is ideal for creating loading GUIs or tutorials.

For objects that do not need to be replicated first, developers should use the ReplicatedStorage container instead.

How can I use ReplicatedFirst?

LocalScripts placed within ReplicatedFirst will run. This means code for custom loading screens or other ReplicatedFirst uses can be ran at the earliest possible point.

There a number of key considerations developers need to remember when running LocalScripts in ReplicatedFirst.

  • Its contents replicate before anything else in the game, meaning LocalScripts running in ReplicatedFirst will need to wait for any objects they require to replicate using Instance:WaitForChild()
  • Any objects that are to be used by a LocalScript in ReplicatedFirst should also be parented to ReplicatedFirst. Otherwise, they may replicate to the client late, yielding the script and negating the benefit of ReplicatedFirst.

ReplicatedFirst also includes the function ReplicatedFirst:RemoveDefaultLoadingScreen(), which can be used to immediately remove the default Roblox loading screen. Note if any object has been placed in ReplicatedFirst, the default loading screen will remove after 5 seconds regardless if this function has been called or not.

History 17

Members 7

DefaultLoadingGuiRemoved

Parameters (0)
No parameters.

History 2

FinishedReplicating

Parameters (0)
No parameters.

History 2

IsDefaultLoadingGuiRemoved

Parameters (0)
No parameters.
Returns (1)
bool

History 2

IsFinishedReplicating

Parameters (0)
No parameters.
Returns (1)
bool

History 2

RemoveDefaultLoadingGuiSignal

Parameters (0)
No parameters.

History 2

RemoveDefaultLoadingScreen

Parameters (0)
No parameters.
Returns (1)
null

Immediately removes the default Roblox loading screen. Note if any object has been placed in ReplicatedFirst, the default loading screen will remove after 5 seconds regardless if this function has been called or not.

Developers should run this function from a LocalScript in ReplicatedFirst, as scripts in ReplicatedFirst will execute before anything else.

It is advised to not remove the default loading screen unless the developer wishes to display their own loading screen as an alternative. If the default screen is removed without replacement users will be able to see geometry loading in the background.

History 3

SetDefaultLoadingGuiRemoved

Parameters (0)
No parameters.
Returns (1)
null

History 3

Settings