ReverbSoundEffect
Reverberates audio, simulating the effect of bouncing off walls in a room.
Memory category | Instances |
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Member index 5
Description
The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.
Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.
History 21
- 553 Change Default of WetLevel from to 0
- 553 Change Default of DryLevel from to -6
- 553 Change Default of Diffusion from to 1
- 553 Change Default of Density from to 1
- 553 Change Default of DecayTime from to 1.5
- 486 Change ThreadSafety of WetLevel from ReadOnly to ReadSafe
- 486 Change ThreadSafety of DryLevel from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Diffusion from ReadOnly to ReadSafe
- 486 Change ThreadSafety of Density from ReadOnly to ReadSafe
- 486 Change ThreadSafety of DecayTime from ReadOnly to ReadSafe
- 462 Change ThreadSafety of WetLevel from to ReadOnly
- 462 Change ThreadSafety of DryLevel from to ReadOnly
- 462 Change ThreadSafety of Diffusion from to ReadOnly
- 462 Change ThreadSafety of Density from to ReadOnly
- 462 Change ThreadSafety of DecayTime from to ReadOnly
- 264 Add WetLevel
- 264 Add DryLevel
- 264 Add Diffusion
- 264 Add Density
- 264 Add DecayTime
- 264 Add ReverbSoundEffect
Members 5
DecayTime
Type | Default | |
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float | 1.5 |
Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces
Thread safety | ReadSafe |
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Category | State |
Loaded/Saved | true |
Density
Type | Default | |
---|---|---|
float | 1 |
Range: 0 to 1 (default 1) Controls how many reflections are generated.
Thread safety | ReadSafe |
---|---|
Category | State |
Loaded/Saved | true |
Diffusion
Type | Default | |
---|---|---|
float | 1 |
Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.
Thread safety | ReadSafe |
---|---|
Category | State |
Loaded/Saved | true |
DryLevel
Type | Default | |
---|---|---|
float | -6 |
Range: -80 to 10 (default -6) The output volume of the original sound.
Thread safety | ReadSafe |
---|---|
Category | State |
Loaded/Saved | true |
WetLevel
Type | Default | |
---|---|---|
float | 0 |
Range: -80 to 10 (default 0) The output volume of the echoed effect.
Thread safety | ReadSafe |
---|---|
Category | State |
Loaded/Saved | true |