RotateP
| Memory category | BaseParts |
|---|
Member index 0
Description
A RotateP object joins two parts together and allows rotation about a set axis. The joint will attempt to rotate the two parts until a desired rotational position is reached. This object is most commonly created by the SurfaceType.SteppingMotor on a BasePart. If created through a script, behavior is still governed by the surface input of JointInstance.Part0.
The three inputs of note are as follows:
NoInput— The joint will not rotate under its own power. It can still be rotated by external forces (such as from a character pushing one of the parts).Constant— The joint will rotate based on theParamBproperty of JointInstance.Part0. This rotation is measured in radians per physics frame (which is approximately 1/60th of a second).Sin— The joint will rotate based on theParamAandParamBproperties of JointInstance.Part0.
History 6
- 731 Change PreferredDescriptor of RotateP from to HingeConstraint
- 726 Change PreferredDescriptor of RotateP from HingeConstraint to
- 693 Change MemoryCategory of RotateP from PhysicsParts to BaseParts
- 553 Change PreferredDescriptor of RotateP from to HingeConstraint
- 516 Change Tags of RotateP from [] to [Deprecated]
- 47 Add RotateP