RotateV
Joins two parts and allows rotation driven by angular velocity from the Motor surface type.
| Memory category | BaseParts |
|---|
Member index 0
Description
A RotateV object joins two parts together and allows rotation about a set axis. This object is most commonly created by the SurfaceType.Motor on a BasePart. If created through a script, behavior is still governed by the surface input of JointInstance.Part0.
The three inputs of note are as follows:
NoInput— The joint will not rotate under its own power. It can still be rotated by external forces (such as from a character pushing one of the parts).Constant— The joint will rotate based on the ParamB property of JointInstance.Part0. This rotation is measured in radians per physics frame (which is approximately 1/60th of a second).Sin— The joint will rotate based on theParamAandParamBproperties of JointInstance.Part0.
History 6
- 731 Change PreferredDescriptor of RotateV from to HingeConstraint
- 726 Change PreferredDescriptor of RotateV from HingeConstraint to
- 693 Change MemoryCategory of RotateV from PhysicsParts to BaseParts
- 553 Change PreferredDescriptor of RotateV from to HingeConstraint
- 516 Change Tags of RotateV from [] to [Deprecated]
- 47 Add RotateV