SelectionSphere
Renders a 3D sphere around its Adornee.
| Memory category | Instances |
|---|
Member index 3
Description
SelectionSphere renders a 3D sphere around its
Adornee when it is a descendant of the
Workspace or anywhere where GUI objects are rendered. The sphere's
geometry consists of a ring/outline in addition to a surface.
SelectionSphere does not capture any form of input; it is solely a visual
effect.
For an outline/fill overlay effect which covers non‑primitive geometry such as that of a MeshPart, see Highlight.
History 15
- 553 Change Default of SurfaceTransparency from to 1
- 553 Change Default of SurfaceColor3 from to Color3(0.0509804, 0.411765, 0.67451)
- 553 Change PreferredDescriptor of from to SurfaceColor3
- 553 Change Default of from to
- 486 Change ThreadSafety of SurfaceTransparency from ReadOnly to ReadSafe
- 486 Change ThreadSafety of SurfaceColor3 from ReadOnly to ReadSafe
- 486 Change ThreadSafety of from ReadOnly to ReadSafe
- 462 Change ThreadSafety of SurfaceTransparency from to ReadOnly
- 462 Change ThreadSafety of SurfaceColor3 from to ReadOnly
- 462 Change ThreadSafety of from to ReadOnly
- 198 Add SurfaceColor3
- 198 Change Tags of from [NotReplicated] to [Hidden, NotReplicated, Deprecated]
- 192 Add SurfaceTransparency
- 192 Add
- 192 Add SelectionSphere
Members 3
SurfaceColor3
| Type | Default | |
|---|---|---|
| Color3 | 0.0509804, 0.411765, 0.67451 | |
SurfaceColor3 determines the color of the sphere's surface.
See also Color3, a property of the superclass GuiBase3d which controls the color of the outline rather than the surface faces.
| Thread safety | ReadSafe |
|---|---|
| Category | Appearance |
| Loaded/Saved | true |
History 4
- 553 Change Default of SurfaceColor3 from to Color3(0.0509804, 0.411765, 0.67451)
- 486 Change ThreadSafety of SurfaceColor3 from ReadOnly to ReadSafe
- 462 Change ThreadSafety of SurfaceColor3 from to ReadOnly
- 198 Add SurfaceColor3
SurfaceTransparency
| Type | Default | |
|---|---|---|
| float | 1 | |
SurfaceTransparency determines the transparency of the sphere's surface,
similar to the way BasePart.Transparency works. By default, this
property is 1 which causes the surfaces to be invisible.
See also Transparency, a property of the superclass GuiBase3d which controls the transparency of the outline rather than the surface.
| Thread safety | ReadSafe |
|---|---|
| Category | Appearance |
| Loaded/Saved | true |
History 4
- 553 Change Default of SurfaceTransparency from to 1
- 486 Change ThreadSafety of SurfaceTransparency from ReadOnly to ReadSafe
- 462 Change ThreadSafety of SurfaceTransparency from to ReadOnly
- 192 Add SurfaceTransparency