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SkateboardPlatform

A SkateboardPlatform can be used to create a skateboard. When characters get on a skateboard, they are stuck to it until they press the escape key. Until then, the character uses skateboard animations and travels faster than a walking character.

This class is deprecated. It exists only for backward compatibility, and should not be used for new work.
Tags: [Deprecated]

Member index 14

HistoryMember
553Controller: SkateboardController
553ControllingHumanoid: Humanoid
553Steer: int
553StickyWheels: bool
553Throttle: int
573ApplySpecificImpulse(impulseWorld: Vector3): null
462Equipped(humanoid: Instance, skateboardController: Instance)
462MoveStateChanged(newState: MoveState, oldState: MoveState)
462Unequipped(humanoid: Instance)
553equipped(humanoid: Instance, skateboardController: Instance)
553unequipped(humanoid: Instance)
inherited from Part
553Shape: PartType
inherited from FormFactorPart
553FormFactor: FormFactor
inherited from BasePart
553Anchored: bool
553AssemblyAngularVelocity: Vector3
553AssemblyCenterOfMass: Vector3
553AssemblyLinearVelocity: Vector3
553AssemblyMass: float
553AssemblyRootPart: BasePart
652AudioCanCollide: bool
553BackSurface: SurfaceType
553BottomSurface: SurfaceType
553BrickColor: BrickColor
553CFrame: CFrame
553CanCollide: bool
553CanQuery: bool
553CanTouch: bool
553CastShadow: bool
553CenterOfMass: Vector3
553CollisionGroup: string
574CollisionGroupId: int
553Color: Color3
553CurrentPhysicalProperties: PhysicalProperties
553CustomPhysicalProperties: PhysicalProperties
581EnableFluidForces: bool
553ExtentsCFrame: CFrame
553ExtentsSize: Vector3
553FrontSurface: SurfaceType
553LeftSurface: SurfaceType
553Locked: bool
553Mass: float
553Massless: bool
553Material: Material
553MaterialVariant: string
553PivotOffset: CFrame
553Reflectance: float
553ResizeIncrement: int
553ResizeableFaces: Faces
553RightSurface: SurfaceType
553RootPriority: int
553Rotation: Vector3
553Size: Vector3
553SpecificGravity: float
553TopSurface: SurfaceType
553Transparency: float
553brickColor: BrickColor
603AngularAccelerationToTorque(angAcceleration: Vector3, angVelocity: Vector3 = 0, 0, 0): Vector3
573ApplyAngularImpulse(impulse: Vector3): null
573ApplyImpulse(impulse: Vector3): null
573ApplyImpulseAtPosition(impulse: Vector3, position: Vector3): null
573BreakJoints(): null
557CanCollideWith(part: BasePart): bool
462CanSetNetworkOwnership(): Tuple
576GetClosestPointOnSurface(position: Vector3): Vector3
648GetConnectedParts(recursive: bool = false): Instances
648GetJoints(): Instances
486GetMass(): float
567GetNetworkOwner(): Instance
567GetNetworkOwnershipAuto(): bool
648GetNoCollisionConstraints(): Instances
462GetRenderCFrame(): CFrame
486GetRootPart(): Instance
648GetTouchingParts(): Instances
557GetVelocityAtPosition(position: Vector3): Vector3
648IntersectAsync(parts: Instances, collisionfidelity: CollisionFidelity = Default, renderFidelity: RenderFidelity = Automatic): Instance
486IsGrounded(): bool
573MakeJoints(): null
462Resize(normalId: NormalId, deltaAmount: int): bool
573SetNetworkOwner(playerInstance: Player = Player): null
573SetNetworkOwnershipAuto(): null
648SubtractAsync(parts: Instances, collisionfidelity: CollisionFidelity = Default, renderFidelity: RenderFidelity = Automatic): Instance
603TorqueToAngularAcceleration(torque: Vector3, angVelocity: Vector3 = 0, 0, 0): Vector3
648UnionAsync(parts: Instances, collisionfidelity: CollisionFidelity = Default, renderFidelity: RenderFidelity = Automatic): Instance
573breakJoints(): null
641getMass(): float
573makeJoints(): null
553resize(normalId: NormalId, deltaAmount: int): bool
483LocalSimulationTouched(part: BasePart)
462OutfitChanged()
553StoppedTouching(otherPart: BasePart)
483TouchEnded(otherPart: BasePart)
483Touched(otherPart: BasePart)
inherited from PVInstance
553Origin: CFrame
553Pivot Offset: CFrame
576GetPivot(): CFrame
573PivotTo(targetCFrame: CFrame): null
inherited from Instance
553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

A SkateboardPlatform can be used to create a skateboard. When characters get on a skateboard, they are stuck to it until they press the escape key. Until then, the character uses skateboard animations and travels faster than a walking character.

History 48

Members 14

ApplySpecificImpulse

Parameters (1)
impulseWorldVector3
Returns (1)
null

Adds ''impulseWorld'' to the SkateboardPlatform's BasePart.Velocity.

History 3

Controller

TypeDefault
SkateboardController

The SkateboardPlatform's active SkateboardController.

This property is not replicated. Its interface does not cross the network boundary.
This property is read-only. Its value can be read, but it cannot be modified.

History 5

Tags: [ReadOnly, NotReplicated]

ControllingHumanoid

TypeDefault
Humanoid

The Humanoid that is controlling the SkateboardPlatform.

This property is not replicated. Its interface does not cross the network boundary.
This property is read-only. Its value can be read, but it cannot be modified.

History 5

Tags: [ReadOnly, NotReplicated]

Equipped

Parameters (2)
humanoidInstance
skateboardControllerInstance

Fired when the skateboard is equipped.

History 2

MoveStateChanged

Parameters (2)
newStateMoveState
oldStateMoveState

Fired when the SkateboardPlatform's SkateboardPlatform.ControllingHumanoid changes the force being used on the SkateboardPlatform.

History 2

Steer

TypeDefault
int0

The direction of movement, tied to the keys A and D. Must be 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

History 4

  • 553 Change Default of Steer from to 0
  • 486 Change ThreadSafety of Steer from ReadOnly to ReadSafe
  • 462 Change ThreadSafety of Steer from to ReadOnly
  • 47 Add Steer

StickyWheels

TypeDefault
booltrue

If true, wheels won't roll without user input.

History 4

Throttle

TypeDefault
int0

The direction of movement, tied to the keys W and S. Must be an integer 1 (forward), 0 (null), or -1 (reverse). Will refresh back to 0 unless constantly set.

History 4

Unequipped

Parameters (1)
humanoidInstance

Fired whenever the skateboard is unequipped.

History 2

equipped

Parameters (2)
humanoidInstance
skateboardControllerInstance
This event is deprecated. It exists only for backward compatibility, and should not be used for new work. Equipped should be used instead.

History 3

Tags: [Deprecated]

unequipped

Parameters (1)
humanoidInstance
This event is deprecated. It exists only for backward compatibility, and should not be used for new work. Unequipped should be used instead.

History 3

Tags: [Deprecated]

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