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SoundGroup

A SoundGroup is used to manage the volume and sound effects on multiple Sounds at once. Sounds in the SoundGroup will have their volume and effects adjusted by the SoundGroup.

Member index 1

HistoryMember
553Volume: float
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553Archivable: bool
635Capabilities: SecurityCapabilities
553Name: string
553Parent: Instance
635Sandboxed: bool
616UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
486GetDescendants(): Array
486GetFullName(): string
641GetStyled(name: string): Variant
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
580IsPropertyModified(name: string): bool
573Remove(): null
576RemoveTag(tag: string): null
580ResetPropertyToDefault(name: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

A SoundGroup is used to manage the volume and effects on multiple Sounds at once. Every sound in the sound group will have its volume adjusted by the group's Volume property which acts as a multiplier, meaning a Sound with volume 0.5 assigned to a SoundGroup with a volume of 0.5 will have an effective volume of 0.25.

If the SoundGroup has any SoundEffects as children, those effects will be applied to all of the Sounds in the group.

Note that a Sound must be added to a SoundGroup by setting its SoundGroup property, not by simply parenting the Sound to the SoundGroup. A Sound can only belong to one SoundGroup at a time, although you can nest groups as outlined here.

See Sound Groups for further details on working with the SoundGroup class.

History 5

Members 1

Volume

TypeDefault
float0.5

The volume multiplier applied to Sounds which belong to the SoundGroup. Value can range from 0 to 10.

History 4

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