SphereHandleAdornment
A sphere-shaped handle that can be adorned to a BasePart.
| Memory category | Instances |
|---|
Member index 2
Description
History 10
- 731 Change Default of Shading from to Default
- 731 Change Default of Radius from to 1
- 726 Change Default of Shading from Default to
- 726 Change Default of Radius from 1 to
- 686 Add Shading
- 553 Change Default of Radius from to 1
- 486 Change ThreadSafety of Radius from ReadOnly to ReadSafe
- 462 Change ThreadSafety of Radius from to ReadOnly
- 196 Add Radius
- 196 Add SphereHandleAdornment
Members 2
Radius
| Type | Default | |
|---|---|---|
| float | 1 | |
The radius of the sphere adornment in studs.
| Thread safety | ReadSafe |
|---|---|
| Category | Data |
| Loaded/Saved | true |
Shading
| Type | Default | |
|---|---|---|
| AdornShading | Default | |
Shading selects the material and render pass used to draw the sphere,
via AdornShading. It defaults to AdornShading.Default, which
draws the sphere unlit and occluded by scene geometry like an ordinary
world object.
AdornShading.Shaded and AdornShading.XRayShaded light the sphere with the scene's lighting instead of drawing it unlit, while AdornShading.XRay and AdornShading.XRayShaded draw the sphere through geometry that would otherwise occlude it. AdornShading.AlwaysOnTop draws the sphere on top of everything else with no depth testing.
The legacy HandleAdornment.AlwaysOnTop property only takes effect
while Shading is AdornShading.Default; any other Shading value
determines the render pass on its own.
| Thread safety | ReadSafe |
|---|---|
| Category | Data |
| Loaded/Saved | true |