StarterPack
A service-level container whose contents are copied into each player's
Backpack when the player spawns. It is generally used to hold Tools
,
but is sometimes used to hold LocalScripts to ensure that
each player gets a copy.
Memory category | Instances |
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Member index 0
Description
A service-level container whose contents are copied into each player's
Backpack when the player spawns. It is generally used to hold Tools
,
but is sometimes used to hold LocalScripts to ensure that
each player gets a copy.
When a player's character spawns, the contents of the StarterPack and their StarterGear are copied into their Backpack. Once a character dies, the Backpack is removed and a new one is created -- populating it using the contents of StarterPack and StarterGear.
The StarterPack is used to determine a set of Tools that all players will spawn with. If a developer wants to ensure that certain Tools are available to specific players, then they will need to parent the Tools directly to the player's Backpack instead.
Note: while normally the contents of StarterPack are predefined, the contents can be changed while the game is running by adding and removing Tools accordingly. These updates will pass onto a player's backpack when they respawn and their backpacks are reloaded. Changes to the StarterPack should be made by the server.
A tool can be added to the StarterPack using the following code.
Tool.Parent = game:GetService("StarterPack")
History 2
- 375 Change Superclass of StarterPack from GuiItem to Instance
- 47 Add StarterPack